Make a Cyst on a Power Node turn off lights
Omegalisk
Join Date: 2012-01-06 Member: 139750Members
<div class="IPBDescription">A temporary solution until Dynamic Infestation</div>In the current implementation of unsocketed Power Nodes, the only place lights are turned off are in the "Buffer Zones" (the intermediate areas between Alien and Marine territory). Not only does this make lighting inconsistent with the game state, but also disallows Aliens a "home field" advantage when defending the Hive.
What I am suggesting is that placing a Cyst or Mini-cyst on an unsocketed Power Node turns off the lights. This way, Aliens can disable lights within their territory while keeping Power on where Marines control.
What I am suggesting is that placing a Cyst or Mini-cyst on an unsocketed Power Node turns off the lights. This way, Aliens can disable lights within their territory while keeping Power on where Marines control.
Comments
Do want.
Would make lights go out more often.
And would make more reason to defend it with sentries or something.
So the infestation hits a powernode?
Or a cyst is directly on it?
This suggestion might be a good middle ground between the current system, and having maps start with all the lights off. Though I still kind of want all the lights to be off until nodes are socketed.
Power Nodes are now meant to grant access to the power for Marine buildings, in whatever facility the Marines are situated. When previously, they maintained power. Still, I do really like the idea of infestation/cyst/some weird growth on a Power Socket to reduce lighting.
Their youtube channel showed that they were still working on it recently, although I thought dynamic infestation was partially in as it was (The blobs/splotches are dynamically done, yea?)
When it does release, I would like to see infestation dynamically move towards lights quicker than it would spread out on the ground, etc. Sort-of like it's attracted to the lights and dampens or feeds off of it. As to power nodes, cysts and infestation shouldn't automatically disable them (It'll end up the commander spamming them into marine bases and disabling the rooms.)
When it does release, I would like to see infestation dynamically move towards lights quicker than it would spread out on the ground, etc. Sort-of like it's attracted to the lights and dampens or feeds off of it. As to power nodes, cysts and infestation shouldn't automatically disable them <b>(It'll end up the commander spamming them into marine bases and disabling the rooms.)</b><!--QuoteEnd--></div><!--QuoteEEnd-->
Not really a problem, since aliens would first have to munch down the powernode (and by then marines are prob screwed anyway), then keep a cyst-chain up to the node and THEN - darkness.
All that would be reversed by a grenade or two.