Unknown Worlds Forums
Login Now
To get unlimited access to the Natural Selection 2 website.
Unknown Worlds Entertainment
Home
Game Guide
Community
Media
Forums
Store
Twitter
Facebook
Twitch
YouTube
Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
Home
›
Natural Selection 2
›
Creation
›
Mapping
CommanderInvisible
ssjyoda
Join Date:
2002-03-05
Member:
274
Members, Squad Five Blue
February 2012
in
Mapping
The mapping guidelines states that all geometry on a layer labeled commanderinvisible is invisible to the commander... can't get it to work, did this change since the guidelines have been written?
0
Off Topic
Disagree
Agree
Awesome
Comments
Kouji_San
Sr. Hινε UÏкεεÏεг - EUPT Deputy
The Netherlands
Join Date:
2003-05-13
Member:
16271
Members, NS2 Playtester, Squad Five Blue
February 2012
It should be a group, not a layer :)
0
Off Topic
Disagree
Agree
Awesome
ssjyoda
Join Date:
2002-03-05
Member:
274
Members, Squad Five Blue
February 2012
edited February 2012
wow.. I feel like a dope now. thanks.
now one more issue to resolve. weld/open as opposed to weld/closed
0
Off Topic
Disagree
Agree
Awesome
Sign In
or
Register
to comment.
Comments
now one more issue to resolve. weld/open as opposed to weld/closed