Is there code inplace to stop aimbots?
Fragmagnet
Join Date: 2010-07-26 Member: 72873Members
<div class="IPBDescription">This is a crucial question.</div>If there is no current code in place to stop an aimbot derived from lua........ badnews.
I just realized how easy it would be to create an aimbot out of lua for ns2
all it would basically have to do is track the origin of an enemy player model.
and then adjust your view.
I just realized how easy it would be to create an aimbot out of lua for ns2
all it would basically have to do is track the origin of an enemy player model.
and then adjust your view.
This discussion has been closed.
Comments
this is basically how easy it is
super simple ultra incorrect lua go
function aimbot
if player.iscrouched then
-----if player.islookingattarget then
-----track.currenttarget
else
track.nearesttarget
end
It amazes me (if there is any hackers) that anyone would cheat in a beta version of a game :|
Reason I ask is because if people are getting banned, how can we stop them from playing on other servers too?
It's ON steam obviously.
i remember some point in the pivotal-tracker progress mentioning something like "make sure clients have the same files" or something. i hope this adresses this issue.
if not: please fix. the mere possibility of cheating hurts the trust among community members.
Indeed. Hackers need to be banned in VAC to make a good deterrent.
If lua has simple commands like .track, I cannot see how it would be hard to detect loaded luas and prevent use of a few specific commends.
I just realized how easy it would be to create an aimbot out of lua for ns2
all it would basically have to do is track the origin of an enemy player model.
and then adjust your view.<!--QuoteEnd--></div><!--QuoteEEnd-->
Just google LUA Aimbot and got hundreds of results. Maybe try the one for CSS. Or do you need a WH, just download it.
And I am sure some players already wrote theyr own and use it, because the comu grows and read alot of CoD ideas laetly. but how poor must a person be to cheat in a beta? It is like getting a baby pregnant...
Hope they implement some checking routines or get VAC2 (better than nothing) online.
Bull######.
The best you can do is provide good tools for admins to shut down cheaters fast. This is a combination of in-game and remote control admin commands and a global cheat prevention system, such as VAC.
I"m not talking about third party hacks.
I'm talking about the fact that you can edit the lua files that come with NS2 to make an aimbot.
easily
I'm asking the devs if they have any simple anticheat like preventing players from tracking objects.
Better admin-tools are also on the way according to a very reliable source.
Better admin-tools are also on the way according to a very reliable source.<!--QuoteEnd--></div><!--QuoteEEnd-->
He lies.
There are no admin tools available from UWE.
There are no admin tools available from the community.
And player DEFINITELY does not have an established admin mod.
Even if player <i>did </i>have an established admin mod, there is no way he is soon to release big changes.
Not. Gunna. Happen.
The best you can do is provide good tools for admins to shut down cheaters fast. This is a combination of in-game and remote control admin commands and a global cheat prevention system, such as VAC.<!--QuoteEnd--></div><!--QuoteEEnd-->
Its still important to make it as difficult as possible. Just because perfect justice isn't possible doesn't mean we shouldn't try.
For example, sometimes I can't play Garry'sMod in steam because of VAC messing up. It makes me really frustrated when that happens, and it makes me hate the company.
It would be cool if there was a way to give players incentive to not cheat. Or to make the world full of reasonable and/or nice people.
Punkbuster takes, beside blocking cheats and cvars, screenshots from the players screen now and then, and saves those screenshots in a file on the hosting server.
Admins then can manually check the screenshots for cheats. On the screenshots are also informations like time taken, ip, id, map, server, username and if its a valid screenshot.
IMO this is one of the best anticheatsystems (I mean the screenshots) on the market, because it makes it impossible to draw informations on the huf and because you never know when it dies a screenshot, you may even be catched browsing cheatingsites or pr0n.
And you don't even need to edit files to cheat. Just write r_mode unlit and enjoy your no fog, no shadows and max brightness cheat.
I'm not talking about thirdparty anticheats or even third party cheats
I"m talking about the lua files within NS2 ONLY.
Yes I know. But now everyone's just like PUNKBUSTER AAAHHHHHVACCCCCCCCC EA DICE PURPLE
..... lol
..... lol<!--QuoteEnd--></div><!--QuoteEEnd-->
Normal here :-D. Strange that Konata didn't show up.
..... lol<!--QuoteEnd--></div><!--QuoteEEnd-->
A discussion in a thread usually progresses, why else would you start a discussion?
I do not mean to downplay the importance of the issue, but raising public awareness may end up forcing the devs to act sooner rather than later... Which would likely require Max's already-scarce time... Which would prevent him on working on the million other things we're collectively demanding of him.
While there is no undo option on this topic, in future I would recommend emailing UWE directly about potential exploits and other security vulnerabilities.
He will be out quicker than he got in with this community.
Non issue at this point, I'm sure it's on UWE's list.
Closing thread.