Damaging Orange Ball of Harvester
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">another way to drain resource production</div>As long as Harvesters have bright orange ball on their head, I always want to see them be dark, lose brightness. Just like cysts.
So this is my suggestion.
It's about some biological function of Harvester.
1. The orange ball on their head is the source of resource supply. So harvesters with bright orange ball can only produce resources.
2. Marines can damage those orange balls instead of killing harvester. So it would disturb the production of resources to aliens.
3. Those orange balls will recover very soon(maybe in 20 secs), but until then, that harvester won't give any resources to aliens.
As everyone knows, it's harder for marines to kill harvester than skulks destroying extractors, so this idea would bring such a unique tactic to the game, i think.
So this is my suggestion.
It's about some biological function of Harvester.
1. The orange ball on their head is the source of resource supply. So harvesters with bright orange ball can only produce resources.
2. Marines can damage those orange balls instead of killing harvester. So it would disturb the production of resources to aliens.
3. Those orange balls will recover very soon(maybe in 20 secs), but until then, that harvester won't give any resources to aliens.
As everyone knows, it's harder for marines to kill harvester than skulks destroying extractors, so this idea would bring such a unique tactic to the game, i think.
Comments
However, it is an aesthetically pleasing idea, with Cysts connecting to Harvester to deliver the resources back to the Hive~
That is false. A Marine can axe a Harvester in 20 seconds, whereas it takes a Skulk 30 seconds to kill an Extractor.