Damaging Orange Ball of Harvester

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
edited February 2012 in Ideas and Suggestions
<div class="IPBDescription">another way to drain resource production</div>As long as Harvesters have bright orange ball on their head, I always want to see them be dark, lose brightness. Just like cysts.


So this is my suggestion.

It's about some biological function of Harvester.


1. The orange ball on their head is the source of resource supply. So harvesters with bright orange ball can only produce resources.
2. Marines can damage those orange balls instead of killing harvester. So it would disturb the production of resources to aliens.
3. Those orange balls will recover very soon(maybe in 20 secs), but until then, that harvester won't give any resources to aliens.





As everyone knows, it's harder for marines to kill harvester than skulks destroying extractors, so this idea would bring such a unique tactic to the game, i think.

Comments

  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I don't think that is necessary since the Harvester is quite fragile already, especially against Shotguns and nades. Not to mention that you can starve it to death by cutting off any Cysts nearby.

    However, it is an aesthetically pleasing idea, with Cysts connecting to Harvester to deliver the resources back to the Hive~
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1903967:date=Feb 16 2012, 04:54 PM:name=Classic319)--><div class='quotetop'>QUOTE (Classic319 @ Feb 16 2012, 04:54 PM) <a href="index.php?act=findpost&pid=1903967"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As everyone knows, it's harder for marines to kill harvester than skulks destroying extractors, so this idea would bring such a unique tactic to the game, i think.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That is false. A Marine can axe a Harvester in 20 seconds, whereas it takes a Skulk 30 seconds to kill an Extractor.
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