What happened to the hit reg?
After playing today what felt like bad hit reg was confirmed when i saw another two people on the server talking about it.
What made me wonder about the hit reg was that 30 bullets into a skulk who was running straight at me wouldnt die and still killed me.....
He ran thru that little gap inbetween crushing machine and the ore extraction i think? anyway he crawled through that with bullets smashing his face and still just came up to me and bite me to death. wtf?
and why cant i link a god damn picture gif only? really?
<a href="http://imgur.com/Wal15" target="_blank">http://imgur.com/Wal15</a>
Edit: Opps wrong section.
What made me wonder about the hit reg was that 30 bullets into a skulk who was running straight at me wouldnt die and still killed me.....
He ran thru that little gap inbetween crushing machine and the ore extraction i think? anyway he crawled through that with bullets smashing his face and still just came up to me and bite me to death. wtf?
and why cant i link a god damn picture gif only? really?
<a href="http://imgur.com/Wal15" target="_blank">http://imgur.com/Wal15</a>
Edit: Opps wrong section.
Comments
"No lag compensation in hit detection"
@OP can confirm this. I clearly thit a skulk 4 times with a SG with only 2 or 3 shells not hitting, but that little ###### just chew my legs of. But this only happens for me with higher pings 120-150ms. But with good pings Fades often die on my LMG in 197, what normally was almost impossible pre 197.
"No lag compensation in hit detection"<!--QuoteEnd--></div><!--QuoteEEnd-->
That turned out to be related to some AI-entities (Drifters, ARCs, MACs) that did not have SetLagCompensated(true). So no help in figuring out weird hitregs in player v player combat.