Electrified IP and PG also Tracking Device

AemrodAemrod Join Date: 2012-02-18 Member: 146665Members
It's just a suggestion i don't know neither it's possibility nor how to do it. It's just whenever i or some other people trying to rescue a phase gate or base, we usualy see several skulk, fade or onos or all :) zerging the phase gate or infantry portal so my idea is for a reasonable time(idk 10sec~) give phase gate the abilty of discharge electricity of course commander presses the button. That way maybe marines don't die inside phasegate or spawn killed.

Tracking device is a dart pistol can be bought from armory as a secondary weapon so you need to sacriface your pistol to use it or it can be something like GL add-on.
As alien side, removing these darts will be skulks job since they can bite hell of anything. For a small amount of health(like 10 or 15) exchange of course(half of his ass is gone!).

any ideas;

Comments

  • RTVRTV Join Date: 2008-06-09 Member: 64417Members
    edited February 2012
    <!--quoteo(post=1904625:date=Feb 18 2012, 10:54 PM:name=Aemrod)--><div class='quotetop'>QUOTE (Aemrod @ Feb 18 2012, 10:54 PM) <a href="index.php?act=findpost&pid=1904625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's just a suggestion i don't know neither it's possibility nor how to do it. It's just whenever i or some other people trying to rescue a phase gate or base, we usualy see several skulk, fade or onos or all :) zerging the phase gate or infantry portal so my idea is for a reasonable time(idk 10sec~) give phase gate the abilty of discharge electricity of course commander presses the button. That way maybe marines don't die inside phasegate or spawn killed.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeee! i want that for eggs, aliens always have been spawn killed.
    Give aliens the ability to explode every marine who touch a alien egg or structure!
    So many sugestions about marines, whats about aliens?????
  • AemrodAemrod Join Date: 2012-02-18 Member: 146665Members
    edited February 2012
    Aliens usualy they rush first and most of the times they wipe marines thats why i suggested the ide for IP. It originaly was for phase gates.
    As alien eggs i want to see alien eggs at ceiling walls since they should be sticky and skulks can stick to walls that way mostly they won't be in sight i think and would be more confusing.

    Also marines has more handicaps like power node like if they dont have a ip they wont respawn. Aliens doesnt need portals or power.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    To be quite frank, I think PGs need some form of telefragging. Its way to easy to kill marines coming directly out of the PG before they can even react.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Nano Shield could maybe have Electrification, too? Although, the damage resistance should be reduced if so.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It's just whenever i or some other people trying to rescue a phase gate or base, we usualy see several skulk, fade or onos or all :)<!--QuoteEnd--></div><!--QuoteEEnd-->
    let me get this straight before hand: You want to take the reward for killing the enemy and his forward base away from the aliens?
    If there was no killing to begin with, <a href="http://www.doingitwrong.com/" target="_blank">you're doing it wrong</a>.
  • AemrodAemrod Join Date: 2012-02-18 Member: 146665Members
    I'm not trying to take away anything im just saying there should be a little time for saving pg or an ip there is no way to spawn or teleport when several aliens waiting beside pg or ip thats just hopeless situation and no turning back im just saying try to think an option<b>[my idea was electryfy if there is a better idea(s) lets hear them]</b> to prevent it not like prevent it immediatly but just give 5 ~10 sec to do something maybe no electrifiy but a spawn protection for 2 seconds or 3 whenever use a pg or ip spawn. It's really really annyoing when using phasegate and die instantly.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1904914:date=Feb 19 2012, 03:39 PM:name=RobB)--><div class='quotetop'>QUOTE (RobB @ Feb 19 2012, 03:39 PM) <a href="index.php?act=findpost&pid=1904914"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->let me get this straight before hand: You want to take the reward for killing the enemy and his forward base away from the aliens?
    If there was no killing to begin with, <a href="http://www.doingitwrong.com/" target="_blank">you're doing it wrong</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Except the PG is the tech designed to help marines quickly move between bases to defend them. Even on an 8v8 on summit, you won't have enough players to defend all your expansions all of the time. You need PGs to hold two or more tech nodes and if you can't rely on marines being able to go through them without instantly dying, you've diminished their usefulness heavily.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    Just medspam the phasegate... then nanoshield the first marine that goes through as fast as you can and hope he has the brains to jump around a bit.
  • AemrodAemrod Join Date: 2012-02-18 Member: 146665Members
    Ä°ts actually not that simple spaming mad pack and using nano shield doesnt solve the problem much and do eveyone have to be a professional player.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Yeah, this PG- or IP-Spawncamping is cheap and the worst, you have to do it as alien if you want to get that base down. Something has to be done about those cheap kills. Maybe 1 second invul time after leaving PG / IP. Or you don't send the marine directly through it (only the player cam). Make a delay of a half or one second. In this second the client gets time to render the new surroundings, so you don't stand there for half a second, because your graphic card has to render a sh...load of new map geometry. If you can react exactly at the time you move out of the PG / IP maybe its enough time. But right now, its one guarantied hit for the alien, because the marine can't move directly after leaving the PG / IP.
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1905789:date=Feb 22 2012, 08:37 PM:name=Aemrod)--><div class='quotetop'>QUOTE (Aemrod @ Feb 22 2012, 08:37 PM) <a href="index.php?act=findpost&pid=1905789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ä°ts actually not that simple spaming mad pack and using nano shield doesnt solve the problem much and do eveyone have to be a professional player.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Sorry i didnt mean to be elitist or anything, i really didnt o.0. I thought it was a simple solution that isnt very hard to do. You dont need super med pack aiming skills or anything.. just spam S (medpack key) on the phasegate where the marines will appear. When the first marine appears, nanoshield him as well and if he jumps around then thats a good enough distraction for the rest of your marines to get through without dying instantly.

    Personally, im ok with phase gate camping. If you attack the phasegate while marines are in the room your going to get shot. Being able to camp a pg is another way of saying "hey, we killed all of you in this area already and your phasegate placement was too aggressive to allow any redundancy, so this area of the map is now ours". Not being able to camp phasegates might make them too powerful in holding positions..
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    But its simply frustrating as marine. Even more if you have bought some nice equipment. I don't say it should be impossible for aliens munching a PG with incoming marines. It should just be not a suicide if you go through a PG with an alien on the other side munching it.
  • AemrodAemrod Join Date: 2012-02-18 Member: 146665Members
    <!--quoteo(post=1905842:date=Feb 22 2012, 07:41 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Feb 22 2012, 07:41 AM) <a href="index.php?act=findpost&pid=1905842"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When the first marine appears, nanoshield him as well and if he jumps around then thats a good enough distraction for the rest of your marines to get through without dying instantly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well in idea thats what should be happening when comm gives the order but in practice it's really not like that and thats not gonna happen. My own experience: I was yelling like "come back to base, base is under attack!" and some random guy was soloing a cyst in middle of nowhere(obs was destroyed too so no call back if i wont mention this prolly some ppl will say why didin't u used distress call :meh) and i had to get out of CC and shoot(am i commander or commando what!)
    Anyways to launch an attack like that first, you need someone knows whats to be done and that mean someone skilled and knows whats going on if u send someone random you'll need to explain and in meantime pg will be destroyed or will be most likely %6~10 and the person you sent will be dead in 3 bites with 3-4 skulks around( 1second )which means no distraction possibility and skulks can constantly bite no stamina drain at all and while they're biting pg they also bite incoming marines so please be rational about this. I can continue but i think this should be enough to convince some people.
  • RautapalliRautapalli Join Date: 2010-07-23 Member: 72710Members, Reinforced - Shadow
    <!--quoteo(post=1906055:date=Feb 23 2012, 02:34 AM:name=Aemrod)--><div class='quotetop'>QUOTE (Aemrod @ Feb 23 2012, 02:34 AM) <a href="index.php?act=findpost&pid=1906055"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well in idea thats what should be happening when comm gives the order but in practice it's really not like that and thats not gonna happen. My own experience: I was yelling like "come back to base, base is under attack!" and some random guy was soloing a cyst in middle of nowhere(obs was destroyed too so no call back if i wont mention this prolly some ppl will say why didin't u used distress call :meh) and i had to get out of CC and shoot(am i commander or commando what!)
    Anyways to launch an attack like that first, you need someone knows whats to be done and that mean someone skilled and knows whats going on if u send someone random you'll need to explain and in meantime pg will be destroyed or will be most likely %6~10 and the person you sent will be dead in 3 bites with 3-4 skulks around( 1second )which means no distraction possibility and skulks can constantly bite no stamina drain at all and while they're biting pg they also bite incoming marines so please be rational about this. I can continue but i think this should be enough to convince some people.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You can't really balance the game around players that aren't willing to teamplay. Teamplay was always a huge part of NS, and will hopefully still be in the future. One marine with a shotgun is usually enough for killing that skulk attacking your PG, if it isn't send two. If there are loads of aliens attacking the PG the marines shouldn't be going through it in the first place expecting to survive.
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