A quick thought...
internetexplorer
Join Date: 2011-10-13 Member: 127255Members
<div class="IPBDescription">TF2 comparison</div>When you die in this game, the camera often tilts and clips through the floor (showing the skybox and looking fairly ugly).
TF2 solves this by having the camera zoom on a set path and show the person who killed you (as they wave goodbye, salute you, throw a cigarette on your corpse etc).
Could/should something similar be done in NS2? To make it not seem like a TF2 ripoff, you could just float the camera to the midpoint between the 2 players or something like that. Anything to reduce the unpolished look of clipping the camera through the map..
It sounds petty (because it is), but changes like this will help the game sell lots of copies to people who have trouble looking past these sorts of things.
TF2 solves this by having the camera zoom on a set path and show the person who killed you (as they wave goodbye, salute you, throw a cigarette on your corpse etc).
Could/should something similar be done in NS2? To make it not seem like a TF2 ripoff, you could just float the camera to the midpoint between the 2 players or something like that. Anything to reduce the unpolished look of clipping the camera through the map..
It sounds petty (because it is), but changes like this will help the game sell lots of copies to people who have trouble looking past these sorts of things.
Comments
would be really fun to be tossed by an onos and watch yourself flailing through the air
I like the Free Look Mode in UT Games for example!
would be really fun to be tossed by an onos and watch yourself flailing through the air<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah...like I said, anything but the awkward clipping we have now
--Cory
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Awesome! I'm definitely excited for the new HUD changes.
I always find I get that tiny little bit disoriented when I'm watching a skulk munching on the IP I'm about to spawn at, and then suddenly I spawn facing a different direction.
I always find I get that tiny little bit disoriented when I'm watching a skulk munching on the IP I'm about to spawn at, and then suddenly I spawn facing a different direction.<!--QuoteEnd--></div><!--QuoteEEnd-->
I totally agree. Aliens can adjust their facing direction when spawning. Marines on the other hand, are easy to spawn camp because of reason you mentioned.