Cyst Structure Dependency
PsiWarp
Gifted GorgeRichmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
An idea hit me, what if a Cyst immediately connected to a building can survive even if separated from the Hive? For example:
A Crag Whips mini-base defending Ventilation Harvester, Hive in Sub-Access, and some Marines sneak from Crossroads and sever the link. The Cysts between Sub-Access and Vent become unconnected and die off (no buildings other than Cysts), but the Cysts supporting the Crag, Whips, and Harvester remain alive in Vent. The Marines would have to hit the Cysts in Vent to starve off the alien structures within, which I think shouldn't be a difficult task given the range advantage.
This would also allow a Gorge to invest a Hydra to keep his Mini-Cyst alive somewhere sneaky, creating neat forward bases at the Gorge's expense.
A Crag Whips mini-base defending Ventilation Harvester, Hive in Sub-Access, and some Marines sneak from Crossroads and sever the link. The Cysts between Sub-Access and Vent become unconnected and die off (no buildings other than Cysts), but the Cysts supporting the Crag, Whips, and Harvester remain alive in Vent. The Marines would have to hit the Cysts in Vent to starve off the alien structures within, which I think shouldn't be a difficult task given the range advantage.
This would also allow a Gorge to invest a Hydra to keep his Mini-Cyst alive somewhere sneaky, creating neat forward bases at the Gorge's expense.
Comments
No.
Don't you normally shoot Cysts anyway? Then handle the structures if lifeforms aren't breathing down your neck...
I'll kill them in a group, or if I'm sure no threat is around, but other than that, I ignore them.
But it is very satisfying to severe the connection and watch their structures die; even if they die far to slowly, should be at least 3x the current rate. You take our Marine power, all Marine structures down, but res towers still collect res for Aliens!
Of course, being on infestation does have an effect on your Cyst weed-killing, what with you being on Hive Sight for all things slimy to see.
Skulks need 2 bites to kill me.
I need 10 bullets to kill them...they are super fast, don't need to aim...and net code is "meh" at best, at least at current. I don't think it's right to give Aliens ANY more advantage, even once we get Exo Suit.
Late-game, it would make it a bit difficult to clean up random cysts located around the map when hives are killed and large chains are severed. Also, a gorge could plop down a mini cyst and it would become a miniature base without having to be connected to the hive. Imagine - as excessively powerful as shade hives are just now, they would be utterly out of control when shades could be easily placed at any arbitrary location on the map.
Skulks need 2 bites to kill me.
I need 10 bullets to kill them...they are super fast, don't need to aim...and net code is "meh" at best, at least at current. I don't think it's right to give Aliens ANY more advantage, even once we get Exo Suit.<!--QuoteEnd--></div><!--QuoteEEnd-->
3 bites, and you can shoot a whole clip before skulks can even get 3 bites in due to the delay between them. And yes, they do need to aim just as much as the marine does from close range. Looking at your earlier threads and posts it seems like you've never even played alien.