Can we end the combat debate?
Soul_Rider
Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
<div class="IPBDescription">There are too many threads about a stale subject.</div>Why does this combat debate even still go on?
NS2 is planned by the devs to be the most modded game ever. That means 100's or 1000's of mods if they are successful. All this talk of what combat did to ns is irrelevant. this game is designed to be modded. Get used to seeing hundreds of mods available for this game, like there was for HL1, and stop harping on about what is now an irrelevant topic.
Sure an alternative mode may or may not have had a negative effect on NS as a mod.
NS2 is a full retail game like HL1 & HL2, designed for modding. Debating whether or not a combat mod would harm NS2 is ridiculous, you are saying the very philosophy of UWE is flawed and if people mod their game, it will fail.
Wake up and smell the coffee. NS2 is not a mod, it is a full retail game, depending on the success of it's modding tools to encourage a huge additional influx of players to the game. It is highly likely many of these players won't even go near the main game, especially when they arrive and the game is already four or five years old.
Stop thinking small time, NS2 is out to try and grab sales figures and player figures akin to HL2, not NS1.
Mods will be the lifeblood of UWE and thus the Natural Selection universe. They are critical to the success of this game on a level UWE requires.
Mods may or may not have killed NS1, but NS2 won't be able to survive without them...
So please, let us put this old combat argument to bed and look to the future, not the past. If you have to look to the past, imagine NS2 as HL1, whose very success was because of mods. That is what they are trying to achieve, this level of success and longevity.
NS2 is planned by the devs to be the most modded game ever. That means 100's or 1000's of mods if they are successful. All this talk of what combat did to ns is irrelevant. this game is designed to be modded. Get used to seeing hundreds of mods available for this game, like there was for HL1, and stop harping on about what is now an irrelevant topic.
Sure an alternative mode may or may not have had a negative effect on NS as a mod.
NS2 is a full retail game like HL1 & HL2, designed for modding. Debating whether or not a combat mod would harm NS2 is ridiculous, you are saying the very philosophy of UWE is flawed and if people mod their game, it will fail.
Wake up and smell the coffee. NS2 is not a mod, it is a full retail game, depending on the success of it's modding tools to encourage a huge additional influx of players to the game. It is highly likely many of these players won't even go near the main game, especially when they arrive and the game is already four or five years old.
Stop thinking small time, NS2 is out to try and grab sales figures and player figures akin to HL2, not NS1.
Mods will be the lifeblood of UWE and thus the Natural Selection universe. They are critical to the success of this game on a level UWE requires.
Mods may or may not have killed NS1, but NS2 won't be able to survive without them...
So please, let us put this old combat argument to bed and look to the future, not the past. If you have to look to the past, imagine NS2 as HL1, whose very success was because of mods. That is what they are trying to achieve, this level of success and longevity.
Comments
Sure mods can be written as server side only. Combat wasn't a server side only mod though, and is the point of this thread. NS1 was a full mod of HL1. Mods for NS2 will be as NS1 was to HL1.
You seem to still be looking at NS2 as if it is a mod of another game. It is not, it is HL1. The mods created for it will be equivalent to CS, DOD and NS. :)
They will appear in the server browser and the game name will not be ns2, you will not be able to join these mods unless you are running the server and client files.
Do it now, look in the server browser for game pg, instead of ns2, try and connect. You can't unless you have the mod installed and running, as it has full client and server mod. This is the first of what will be hundreds or thousands of mods if UWE plan is successful. :)
I am not talking about balance mods, combat was not a balance mod, it was a unique game mode, and it's people's opinions of future game modes in NS2 that I'd like to address. Sure I'm not saying people have to like and play any of the game modes, but they have to learn to accept they are going to be a vital part of UWE's future.
The server side issue you refer to is possible whether the game is moddable or not, as they are server side overrides. :)
"Vanilla" NS2 will always be the default view of the game browser, so you won't be playing mods without realizing it. If you click "Custom", that will take you to the Wild West where Gorges are farting bile bomb and dual wielding welders.
All my money, thrown at the screen and nothing happened.
<!--quoteo(post=1906446:date=Feb 24 2012, 02:46 AM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Feb 24 2012, 02:46 AM) <a href="index.php?act=findpost&pid=1906446"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All my money, thrown at the screen and nothing happened.<!--QuoteEnd--></div><!--QuoteEEnd-->
Tha InTeRNetZ is not instant you know :)
Dual Wield Welders are a problem because welders are not in the game.
You want Gorge's Farting BileBombs? Now that I can do!!
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/Bc_oBakcjv4"></param><embed src="http://www.youtube.com/v/Bc_oBakcjv4" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Forget about fixing double Bile Bomb while jumping, THIS should be what BB does by default! Better out than in I always say!
P.S. Getting off-topic :D
"Vanilla" NS2 will always be the default view of the game browser, so you won't be playing mods without realizing it. If you click "Custom", that will take you to the Wild West where Gorges are farting bile bomb and dual wielding welders.<!--QuoteEnd--></div><!--QuoteEEnd-->
If the server browser will only show the default can you stop putting ns2_ in front of map names :)
Seems unnecessary if there won't be mod maps showing up there anyway
I didn't realize that you were meaning with the "combat debate" the discussions about the "combat mode" of ns1 and not about the many discussions about balancing that are currently in progress.
+1
for a second i was reading that as <b><i>colonist excretion</i></b> and thought about huge piles of onos doodoo left from devours all across the map blocking corridors and marines with wheelbarrows and pitchforks removing it
<div align='center'>
<img src="http://www.animalorphanagekenya.org/photos/rhino_doodoo.jpg" border="0" class="linked-image" />
rhino doodoo</div>
"Vanilla" NS2 will always be the default view of the game browser, so you won't be playing mods without realizing it. If you click "Custom", that will take you to the Wild West where Gorges are farting bile bomb and dual wielding welders.<!--QuoteEnd--></div><!--QuoteEEnd-->
Just out of interest, is there any plan on how the customization and vanilla are defined?
For example is a otherwise vanilla server with an improved mapvote going to be considered a whole different mod than the original game? Is a combat mod server going to be in the same server tab as some balance plugins we've seen these days?
People still play starcraft? Warcraft 3, Counter strike source,
Anyone care to explain why those games havent faded into dust?
Im not going to say combat killed ns1 but it did offer an alternative for players who just didnt like the concept of the original game, causing less populated ns_ servers then finally nothings left.
What i am looking forward to see is what UWE have in mind for their next project after ns2 with this sweet new engine, surely polishing the game would be a majority but itd be cool to see them go beyond ns2.
The complaint was that it split the playerbase, which is debatable and hard to prove.
I always thought it caused confusion because Combat was so different from Classic.
Someone playing Combat had no idea how to play Classic ...they just knew they couldn't by a shotgun...they had to fight over a pile of them.
I don't believe UW has any plans to do Combat...I think they either want to make NS universe bigger or do something NEW.
I am hoping for NEW..... good tools + flexible engine = lots of potential.
To be honest I think (think = opinion) Combat was a bit of an experiment.
Alot of the things that were popular in Combat are in NS2 (private res pools, people deciding weapons and upgrades).
So go crazy do Combat...or do something different.
Myself I was always a fan of mods that came up with more original gameplay
Science & Industry
Natural Selection
Dystopia
I look forward to all mods coming out for NS2.
peace.
they should of made the game with two different modes, combat and classic so everyone can enjoy the same but have different experience playing it. it can appeal to larger crowd as well. And since they plan on wanting 32v32 servers, combat would of been perfect for this.
Science & Industry
Natural Selection
Dystopia
I look forward to all mods coming out for NS2.
peace.<!--QuoteEnd--></div><!--QuoteEEnd-->
Wow, memories. I loved:
DoD
NS
S&I
The Specialist (early versions)
and a couple of others I can't seem to recall at the moment :P
Just made me think, wow would I love someone to mod the specialists :) I'd love to do something like it myself, but I think it's way beyond my current skill set :)