Stomp
Floodinator
[HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
<div class="IPBDescription">Too unresponsive</div>Played alot Onos the last game and I find that the stomp is kinda hard to handel.
1. It takes ages till the onos stomps, a group of 5 rines he wants to stomp can almost kill him till he stomps
2. You need to stand still for stomp working right, if you walk it's not granted he will stomp.
3. Stomp range, it's too short and not wide enough. Saw so many rines laughing at me 3m but not affected by stomp at all.
4. Stomp doesn't always affect all players, some fly away some just press q and lmb.
Stomp can be usfull but it needs some improvements IMO, because the primary attack does the same job like stomp but also deals DMG. Also it should be performed much faster than now, it feels like a slomo stomp.
Maybe even rollback to buildings affected only including the powernode.
1. It takes ages till the onos stomps, a group of 5 rines he wants to stomp can almost kill him till he stomps
2. You need to stand still for stomp working right, if you walk it's not granted he will stomp.
3. Stomp range, it's too short and not wide enough. Saw so many rines laughing at me 3m but not affected by stomp at all.
4. Stomp doesn't always affect all players, some fly away some just press q and lmb.
Stomp can be usfull but it needs some improvements IMO, because the primary attack does the same job like stomp but also deals DMG. Also it should be performed much faster than now, it feels like a slomo stomp.
Maybe even rollback to buildings affected only including the powernode.
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