Duckjump
Solitario
Join Date: 2006-10-29 Member: 58097Members
<div class="IPBDescription">it feels weird</div>(hope there was no discussion about this, can't find anything in the forum)
The Marine duckjump atm feels so weird imho.
why do you have the feeling, jumping and then crouch/duck makes you move down?
if a real person jumps and crouches, he moves his feet to his body and not contrary
hope you understand what I mean?
<img src="http://www.mortalkombatwarehouse.com/mk1/raiden/sprites/duckjump/ja1.gif" border="0" class="linked-image" />
The Marine duckjump atm feels so weird imho.
why do you have the feeling, jumping and then crouch/duck makes you move down?
if a real person jumps and crouches, he moves his feet to his body and not contrary
hope you understand what I mean?
<img src="http://www.mortalkombatwarehouse.com/mk1/raiden/sprites/duckjump/ja1.gif" border="0" class="linked-image" />
Comments
I don't think so ... maybe they move to each other ... but the feet definitely move a lot more!
I agree that it was fun and should return.
It just doesn't feel right, and somehow seems to slow down any possible movement "momentum" you had when you jumped.
It just doesn't feel right, and somehow seems to slow down any possible movement "momentum" you had when you jumped.<!--QuoteEnd--></div><!--QuoteEEnd-->
yes, it slows you down with no reason, that's exactly what I mean
It's planned.
If you cruch and jump it feels like someone suck you up.
I hope they fix that before final but i guess they will :=)
Also the model rotation is sick, if you try cheats 1 and thirdperson, then rotate the view in 360° you will see, your model has a delay.
Thats one of the reason i guess, why aliens die, they can not see the marine shoot at them if they are in the vent.
Price I'm having a little trouble understanding what you mean?
The delay on turn, is just that, a delay for your model turning physically in game, but the turn speed and ingame play is all tied to 1st person, and not your model.
All this means is in game, my model may not be looking at you when I kill you. This has no effect on whether you can see the marine or not. Your first person view is completely irrelevant to which way the model is facing, it fires where you aim or looks where you are looking, the state of the 'Model' in-game, and how quickly it updates it's turn state is not going to cause you to die in a vent?
1st person view is always looking the right way, regardless of where the model in game appears to be looking. It is just slightly confusing for players who get killed by a marine not facing their direction. Or for marines getting killed by an alien not facing them, but the model is independent of the actual gameplay.
Also the delay for the 3rd person model is very small.
Jump-duck got you extra height. In singleplayer, right before going to Xen, Gordon gets handed a booster of some sort that makes duck-jump fling him forward at a pretty good clip, conveniently just in time for some of the "floating asteroid" Xen jumping puzzles.
unless you turn while jumping... as most marines do in combat, and then theres a whole ~1.5 seconds of delay when snapping your aim.
this should be tightened up