Graphics Problem With Mineshaft Map

MasterKpoMasterKpo Join Date: 2012-02-26 Member: 147492Members
<div class="IPBDescription">AMD graphics</div>Well, yesterday i had a problem with the graphics of the game. I saw everything dark . Fortunately, I could solve it by following floodinator's advice (thank you!). But now, I have some problems when playing on the Mineshaft map (just on this one, not on the others). Instead of text and the hud, I see white filled squares. I uploaded some screenshots to make it easier to understand:

Readyroom (Everything Fine here):
<img src="http://3.bp.blogspot.com/-JRVBbszBDLc/T0xJUn_qEqI/AAAAAAAAALg/0KB3jU15Tp8/s400/2012-02-28_00002.jpg" border="0" class="linked-image" />

As Marine (here the problem starts):
<img src="http://2.bp.blogspot.com/-oTbFi0VcIJw/T0xJU1Mgk6I/AAAAAAAAAL0/fB91G2aN9K8/s400/2012-02-28_00004.jpg" border="0" class="linked-image" />

As Alien:
<img src="http://2.bp.blogspot.com/-h-Hk0yxa1Rc/T0xJUl9tIQI/AAAAAAAAALo/f6iO7-5BFbk/s400/2012-02-28_00003.jpg" border="0" class="linked-image" />

And Here It is the Generated Error Log:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Date: 02/28/12
Time: 00:56:45
--------------------------------------------------------------
Build 198
Starting Natural Selection 2
RenderDevice: AMD Radeon HD 6700 Series (6.14.10.7246)
Connected to Steam servers
Connecting to server 127.0.0.1:27015
Client connecting (127.0.0.1)
Error: Couldn't open file 'models/alien/shift/shift.model
Error: Couldn't open file 'models/alien/shift/shift.animation_graph
Error: Couldn't open file 'models/alien/cocoon/cocoon.model
Loading 'maps/ns2_mineshaft.level'
Error: PhysX: Adjacencies::CreateDatabase: can't work on non-manifold meshes.
Error: PhysX: Gu::ConvexMesh::loadConvexHull: convex hull init failed!
Error: PhysX: Error cooking body 5 of model models/props/refinery/refinery_rock_stalagtite_08.model
Error: Sound 'materials/door/onos_step' couldn't be loaded (Event not found)
Error: Sound 'materials/electronic/onos_step' couldn't be loaded (Event not found)
Error: Sound 'materials/door/sprint_left' couldn't be loaded (Event not found)
Error: Sound 'materials/electronic/sprint_left' couldn't be loaded (Event not found)
Error: Sound 'materials/door/sprint_right' couldn't be loaded (Event not found)
Error: Sound 'materials/electronic/sprint_right' couldn't be loaded (Event not found)
Error: Sound 'materials/door/backpedal_left' couldn't be loaded (Event not found)
Error: Sound 'materials/electronic/backpedal_left' couldn't be loaded (Event not found)
Error: Sound 'materials/door/backpedal_right' couldn't be loaded (Event not found)
Error: Sound 'materials/electronic/backpedal_right' couldn't be loaded (Event not found)
Error: Sound 'materials/door/crouch_left' couldn't be loaded (Event not found)
Error: Sound 'materials/electronic/crouch_left' couldn't be loaded (Event not found)
Error: Sound 'materials/door/crouch_right' couldn't be loaded (Event not found)
Error: Sound 'materials/electronic/crouch_right' couldn't be loaded (Event not found)
Error: Sound 'materials/electronic/footstep_left' couldn't be loaded (Event not found)
Error: Sound 'materials/electronic/footstep_right' couldn't be loaded (Event not found)
Error: Sound 'marine/common/distress_beacon' couldn't be loaded (Event not found)
Error: Sound 'marine/common/distress_beacon' couldn't be loaded (Event not found)
Error: Sound 'materials/door/bash' couldn't be loaded (Event not found)
Error: Sound 'materials/electronic/bash' couldn't be loaded (Event not found)
Error: Sound 'alien/skulk/bite_hit_electronic' couldn't be loaded (Event not found)
Error: Sound 'alien/onos/gore_hit_electronic' couldn't be loaded (Event not found)
Error: Couldn't open file 'cinematics/marine/catalyst.cinematic
Error: Couldn't open file 'cinematics/alien/hydra/spike_aoe.cinematic
Error: Couldn't open file 'cinematics/alien/shift/teleport_end.cinematic
Error: Couldn't open file 'cinematics/alien/shift/teleport_start.cinematic
Error: Couldn't open file 'cinematics/alien/onos/gore_hit_left.cinematic
Error: Couldn't open file 'cinematics/alien/fade/miniblink_start.cinematic
Error: Couldn't open file 'cinematics/alien/onos/gore_hit_right.cinematic
Error: Couldn't open file 'cinematics/laser.cinematic
Error: Couldn't open file 'cinematics/alien/shift/echo_target.cinematic
Error: Couldn't open file 'cinematics/materials/marine/bash.cinematic
Loading 'maps/ns2_mineshaft.level'
Error: Couldn't open file 'cinematics/environment/light_flicker_01.cinematic
Client connected (127.0.0.1)
Client Authed. Steam ID: 67154928
Error: Couldn't open file 'models/props/refinery/docking_bar_ad_04.model
MasterKpo connected.
IDirect3DDevice9::CreateTexture(2048, 2048, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=2048, ySize=2048)
Error: Invalid format for resource 'models/marine/hands/hands_spec.dds
IDirect3DDevice9::CreateTexture(1024, 1024, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=1024, ySize=1024)
Error: Invalid format for resource 'models/marine/rifle/rifle_view_grenade_spec.dds
IDirect3DDevice9::CreateTexture(2048, 2048, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=2048, ySize=2048)
Error: Invalid format for resource 'models/marine/rifle/rifle_view.dds
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=256, ySize=256)
IDirect3DDevice9::CreateTexture(2048, 2048, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=2048, ySize=2048)
Error: Invalid format for resource 'models/marine/rifle/rifle_view_normal.dds
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=256, ySize=256)
IDirect3DDevice9::CreateTexture(2048, 2048, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=2048, ySize=2048)
Error: Invalid format for resource 'models/marine/rifle/rifle_view_illum.dds
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=256, ySize=256)
IDirect3DDevice9::CreateTexture(2048, 2048, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=2048, ySize=2048)
Error: Invalid format for resource 'models/marine/rifle/rifle_view_spec.dds
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=256, ySize=256)
IDirect3DDevice9::CreateVertexBuffer failed (669180bytes, Out of video memory)
Direct3DDevice::Index buffer initialization failed- 59586bytes (static)
Direct3DDevice::Index buffer initialization failed- 59754bytes (static)
IDirect3DDevice9::CreateVertexBuffer failed (118484bytes, Out of video memory)
Direct3DDevice::Index buffer initialization failed- 155772bytes (static)
IDirect3DDevice9::CreateVertexBuffer failed (69616bytes, Out of video memory)
Direct3DDevice::Index buffer initialization failed- 30444bytes (static)
IDirect3DDevice9::CreateTexture(128, 128, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=128, ySize=128)
Error: Invalid format for resource 'materials/effects/halo01.dds
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=256, ySize=256)
Warning: Min Falloff (156.05760192871) is greater than Max Falloff (151.1808013916) for ambient sound event named: sound/NS2.fev/ambient/cave/mineshaft_basetone
IDirect3DDevice9::CreateTexture(256, 512, 0, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=256, ySize=512)
Error: Invalid format for resource 'ui/rifledisplay.dds
IDirect3DDevice9::CreateTexture(256, 256, 1, D3DFMT_A8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- A8R8G8B8, xSize=256, ySize=256)
IDirect3DDevice9::CreateTexture(256, 417, 0, D3DFMT_X8R8G8B8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- X8R8G8B8, xSize=256, ySize=417)
IDirect3DDevice9::CreateDepthStencilSurface(256, 417, D3DFMT_D24S8) failed (Out of video memory)
Direct3DDevice::Texture initialize failed- D24S8, xSize=256, ySize=417)
Error: (FlashTexture) unable to create render texture for lua/GUIRifleDisplay.lua
Error: (Material) failed to initialize lua/GUIRifleDisplay.lua
Warning: Min Falloff (156.05760192871) is greater than Max Falloff (151.42999267578) for ambient sound event named: sound/NS2.fev/ambient/spooky_music_mineshaft<!--c2--></div><!--ec2-->
I already posted my PC Information on this thread: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=116661" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=116661</a>

I would really appreciate your help since I cannot play on the servers that are running this map. Please remember that I don't have any problem with other maps, it's just this one...

MasterKpo

Comments

  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    it's due to your video card not having enough memory. turn down the graphics settings.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Yes try medium first see if that helps. if not try awful, but medium should work :)
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