NS2_Skulkjump
Skie
Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
<div class="IPBDescription">The first trickjumping map aaahahahahgrahgjhgf</div><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Update: Not compatible with build 209! Needs some reworking on...<!--sizec--></span><!--/sizec-->
<b>Update, 12th May 2012:</b>
- Added missing turtle skybox files. Credits go to evilbob for them!
<b>Changes, 11th May 2012:</b>
- Tuned jumps for beta build 207.
- Added scaffolding underneath the easy route.
- Added a practise area.
- Added a new challenge: Column Challenge!
- Now with skybox, better lights and entity/geometry/prop groupings. Thanks to Koruyo!
After a 10-year-break from mapping (a decade), I decided to open Spark and had a go with it. It was violent. Last time I played with vertices was in 2002 with Worldcraft for Quake2. After three full days of work I crafted the first trickjumping map for NS2: <b>ns2_skulkjump</b>
<b>Download:</b> <a href="http://www.duplexgaming.co.uk/downloads/download.php?f=ns2_skulkjump.rar" target="_blank">ns2_skulkjump.rar from duplexgaming</a> <i>(release 3, for B207)</i>
<b>Installation:</b> Extract to steamapps\common\natural selection 2\ns2
<div align='center'>Walkthrough video. If you are a beginner, check the next video!
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/mUyCARb46YE"></param><embed src="http://www.youtube.com/v/mUyCARb46YE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Beginner walkthrough for Easy route. Covers main concepts of skulk jumping as well.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/7mf6swYq0rk"></param><embed src="http://www.youtube.com/v/7mf6swYq0rk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center></div>
<b>How to play:</b>
- Create a server.
- Set "cheats 1" from the console and join aliens, either from the ready room or with "j2". Cheats sadly doesn't bypass the spawning queue anymore. You will have to wait 8 seconds every time you die. If you get fsfod's menumod, you can press F4, F2 to join the readyroom and back to aliens, instantly out of the egg!
- Typing "debugspeed" in the console gives you a speed/momentum/timing info which is necessary for this level.
- jerkstoresup's <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118223" target="_blank">Top Speed display</a> will also come in handy!
- CHOOSE YOUR DESTINY DIFFICULTY: 1 pink skulk: Easy. 2 pink skulks: Medium. 3 pink skulks: HARD.
- There's also an extra challenge now: Column Challenge!
<b>Walljumping tips:</b>
- As soon as you land on a wall and jump again, you will get a jump boost.
- The speed boost is applied towards the direction you are moving and watching, so aiming upwards will send your skulk in an arc.
- By chaining jumps, you can get up to 30 speed.
- You can only get a jump boost from a wall every 0,6 seconds.
- If you only barely graze against a wall and jump, you will not get a boost. (bug)
<b>Difficulty info:</b>
- Easy: This section is for teaching you all the basic jumps.
- Medium: This section is all about chaining jumps and doing long jumps!
- Hard: This section requires a lot of precision to execute the jumps. However, not a lot of speed is needed. At the final meters, it will also destroy you psychologically.
- Column Challenge: Jump from column to column many times and see how far you can jump along the deathly platform! You can recall where you landed by looking at the creatures, who cheer for your failure. Only by reaching the pink skulk will you beat the challenge.
<b>Lastly:</b>
The map is subject to change if skulk walljumping mechanics change dramatically from build 207. Which is very likely because you will have to distort physics quite a lot to beat the Column Challenge.
Enjoy! :D
<b>Update, 12th May 2012:</b>
- Added missing turtle skybox files. Credits go to evilbob for them!
<b>Changes, 11th May 2012:</b>
- Tuned jumps for beta build 207.
- Added scaffolding underneath the easy route.
- Added a practise area.
- Added a new challenge: Column Challenge!
- Now with skybox, better lights and entity/geometry/prop groupings. Thanks to Koruyo!
After a 10-year-break from mapping (a decade), I decided to open Spark and had a go with it. It was violent. Last time I played with vertices was in 2002 with Worldcraft for Quake2. After three full days of work I crafted the first trickjumping map for NS2: <b>ns2_skulkjump</b>
<b>Download:</b> <a href="http://www.duplexgaming.co.uk/downloads/download.php?f=ns2_skulkjump.rar" target="_blank">ns2_skulkjump.rar from duplexgaming</a> <i>(release 3, for B207)</i>
<b>Installation:</b> Extract to steamapps\common\natural selection 2\ns2
<div align='center'>Walkthrough video. If you are a beginner, check the next video!
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/mUyCARb46YE"></param><embed src="http://www.youtube.com/v/mUyCARb46YE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Beginner walkthrough for Easy route. Covers main concepts of skulk jumping as well.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/7mf6swYq0rk"></param><embed src="http://www.youtube.com/v/7mf6swYq0rk" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center></div>
<b>How to play:</b>
- Create a server.
- Set "cheats 1" from the console and join aliens, either from the ready room or with "j2". Cheats sadly doesn't bypass the spawning queue anymore. You will have to wait 8 seconds every time you die. If you get fsfod's menumod, you can press F4, F2 to join the readyroom and back to aliens, instantly out of the egg!
- Typing "debugspeed" in the console gives you a speed/momentum/timing info which is necessary for this level.
- jerkstoresup's <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=118223" target="_blank">Top Speed display</a> will also come in handy!
- CHOOSE YOUR DESTINY DIFFICULTY: 1 pink skulk: Easy. 2 pink skulks: Medium. 3 pink skulks: HARD.
- There's also an extra challenge now: Column Challenge!
<b>Walljumping tips:</b>
- As soon as you land on a wall and jump again, you will get a jump boost.
- The speed boost is applied towards the direction you are moving and watching, so aiming upwards will send your skulk in an arc.
- By chaining jumps, you can get up to 30 speed.
- You can only get a jump boost from a wall every 0,6 seconds.
- If you only barely graze against a wall and jump, you will not get a boost. (bug)
<b>Difficulty info:</b>
- Easy: This section is for teaching you all the basic jumps.
- Medium: This section is all about chaining jumps and doing long jumps!
- Hard: This section requires a lot of precision to execute the jumps. However, not a lot of speed is needed. At the final meters, it will also destroy you psychologically.
- Column Challenge: Jump from column to column many times and see how far you can jump along the deathly platform! You can recall where you landed by looking at the creatures, who cheer for your failure. Only by reaching the pink skulk will you beat the challenge.
<b>Lastly:</b>
The map is subject to change if skulk walljumping mechanics change dramatically from build 207. Which is very likely because you will have to distort physics quite a lot to beat the Column Challenge.
Enjoy! :D
Comments
Fun stuff.
<a href="http://skie.tontut.fi/ns2/Skulk_Client.lua" target="_blank">http://skie.tontut.fi/ns2/Skulk_Client.lua</a>
You might have to change the following line to position the meters nicely near the center of your screen:
self.speedMeter.momentumBackGround:SetPosition(Vector(750, -475, 0))
That one's for resolution 1920x1200.
PS. You can try different values real-time. Just change the line in the .lua file, then leave team and join team again, it updates the skulk UI. Not all probably know this.
I still needed about 150 tries on the hardest difficulty to record the walkthrough. But man, now that I go on a server and play a skulk, it's like playing completely differently.
Putting few or several days of practise on this map is really recommended. You will start to own as a skulk. Guaranteed.
The beginner level seems a bit unforgiving if you haven't gotten used to the walljump effect. I'd like to see a small testing area that is jump two walls and a floor in which you could practice jumping back and forth before you go down one of the tracks.
Another thing is that due to the nature of the wall jumping (i.e. max speed from jumping at a 90 degree angle from the wall), you can 'skip' some of the track steps by starting to 'fall' off the platform and jumping at the last second. See here:
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/k-aWUNxrgps"></param><embed src="http://www.youtube.com/v/k-aWUNxrgps" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Edit: Also, when you are jumping off the wall, are you also strafing (using A and D) or just going forward (only using W).
I still needed about 150 tries on the hardest difficulty to record the walkthrough. But man, now that I go on a server and play a skulk, it's like playing completely differently.
Putting few or several days of practise on this map is really recommended. You will start to own as a skulk. Guaranteed.<!--QuoteEnd--></div><!--QuoteEEnd-->
yeah it will help alot, but its like ns1 with the strafejump. really good players will kill you when your charge at him like a berserker. You have to play smart, ambush and bring at least 1 friend with you:>.
OR
a lucky noob with a shotgut will onehit you , one minute after the game has begun.
EDIT: Wow this 199 Patch completly messed up my movement .
Yeah this is happening now because patch 199 was rolled out. This was not possible at all previously. The new patch completely ruined the whole level.
It seems like timing with the white bar doesn't matter at all anymore. You get really small speed boost from walls, but really good one if you just walk over a wall (up to 13). There's no momentum anymore! It's all ruined... ruined...
PS. Does anyone have a backup of build 198 lua files by chance? We could mod the old movement back in. Or I could. And I definitely would if they were to be found somewhere.
I have backups of all changed lua files from build 195 to 199 (b195 is all files, subsequent builds are only changed files). Currently trying to find out which files are movement-related and figure out if I can mod it back in myself (after fixing all the other mods I use :P).
To quote myself from the General Discussion thread:
<!--quoteo(post=1908801:date=Mar 1 2012, 08:17 PM:name=Dghelneshi)--><div class='quotetop'>QUOTE (Dghelneshi @ Mar 1 2012, 08:17 PM) <a href="index.php?act=findpost&pid=1908801"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I copied over the b198 skulk files and got no lua errors yet, so it seems to work. They've changed about 300 lines of code for the skulk, so making a proper mod will be a lot of work. I don't know if any other files have part in this, I'll have to look around a bit more.
EDIT: The friction code seems to be in Player.lua... I don't think I have the endurance right now to fix all this.
<a href="http://dl.dropbox.com/u/61111963/skulk%20b198%20lua.zip" target="_blank">http://dl.dropbox.com/u/61111963/skulk%20b198%20lua.zip</a><!--QuoteEnd--></div><!--QuoteEEnd-->
<3 Schimmel
This is awesome news. Thanks. :)
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/qRS9wHt6Efo"></param><embed src="http://www.youtube.com/v/qRS9wHt6Efo" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
I'll update this map for the future builds so that you can go through it again.
I remember watching this: <a href="http://www.youtube.com/watch?v=2SLCGdD_VK0" target="_blank">http://www.youtube.com/watch?v=2SLCGdD_VK0</a> and being able to SOMETIMES actually doing decent walljumps.
On the last few builds (maybe after 204 or so?) I can't even do one, something is definitely wrong on my end. 99% of the times I get no sound cue and of course, no speedboost.
Actually it's even worse than that. I notice on your videos that right at the beginning of the first course you start with normal speeds (around 7) but right there on the second jump (still with no walls, just a jump forward from one platform to the next) you get about 9 or 10 speed and therefore are able to cross the gap. What is going on here? Are you sticking to the edge of the platform and jumping forward?
Whatever way I try it only goes up to 6.99, so I can't even reach the 2 platform lol. Oh, I also don't understand how a normal jump forward allows you to go beyond 7. Wasn't that the limit for normal running/jumping speed without walljumping?
Some help please? :)
@Heartbone
The way walljump works has been changed since that video you posted, it now gives you more speed the faster you flick away from the wall and jump. Aiming up helps.
I seem to keep missing the wall, maybe I'm too pro and just glancing the wall, or maybe I'm just too crap and can't actually land against a wall :P
I loved the walkthrough video, especially the choice of music :p
Oh yeah, thanks for noting. I think I'll update the archive to contain it.
<!--quoteo(post=0:date=:name=heartborne)--><div class='quotetop'>QUOTE (heartborne)</div><div class='quotemain'><!--quotec-->What is going on here? Are you sticking to the edge of the platform and jumping forward?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes indeed. I walk forward until the skulk is just across the corner of the platform and is clinging to the side of it, then look up at an angle and jump. Same trick is used for the jump with the box.
This is just a single, simple jump from a wall, that always yields about 9-9.5 speed.
Skulks with plasmas ?!
nice work!
Yes indeed. I walk forward until the skulk is just across the corner of the platform and is clinging to the side of it, then look up at an angle and jump. Same trick is used for the jump with the box.
This is just a single, simple jump from a wall, that always yields about 9-9.5 speed.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for the tip. I also watched your video today <a href="http://www.youtube.com/watch?v=7mf6swYq0rk" target="_blank">http://www.youtube.com/watch?v=7mf6swYq0rk</a> quite helpful, now I just need to practice! Much love <3
Ps. @Arkanti thanks for the tip :)
It also shows some broken stuff about wall jump, like jumping from the side of the box, that's so unintuitive.
It also shows some broken stuff about wall jump, like jumping from the side of the box, that's so unintuitive.<!--QuoteEnd--></div><!--QuoteEEnd-->
I dunno. You get a flat 9-9.5 boost when you jump from a wall. The box is no exception. This promotes using walls to your advantage. :)
Imagine yourself in this situation, you want to jump past something, what would you do ? Run from far away, gather momentum, first jump on the box and chain a second jump from the box. Or hang yourself to the side of the box and try to jump from there ?
Anyway, I kind of like the current walljumping, it's just not intuitive or consistent.