Flame Thrower, Oil upgrade and Upgrades Queuing Line
Aemrod
Join Date: 2012-02-18 Member: 146665Members
Hello again i just got an idea while playing i said "lets upgrade lemon juice sprayer so we can use on their hive" then i thoght it would be nice to see a support weapon uses something liquid like oil or some other liquid stuff but adding another weapon would need a new design process so i thoght it can be used as a alt fire of flame thrower.
-How the hell will liquid help anyway?
it can be used to cover some parts of the walls with oil maybe so it'll become more slippery for a reasonable time ofc will not work on infastated walls.
other than oil some liquid decreas regeneration time on aliens or makes them more vulnerable to bullets for a reasonable time or until he gets healed.
or it can be used to spray a catalyst to your team mates. When a skulk takes a bite from marine catalyst interfere with skulks metabolism and takes slowly damage maybe of course for a reasonable time or until he gets healed.
Havent thought any counter measures for aliens but there should be also counter measures i think to balance it.
For the upgrades(general)i think queuing is needed and also for robotics factory arc and mac building needs queuing.
Edit1:
Btw i think it would be awesome if another new weapon has this ability and it'll be expensive to buy and upgrade this way there will be another side for the battle
bio weapons or weapons does physcal damage using rounds like now sg-rifle-gl etc.
So comm might think should i go for gl flame or should i upg bio weapon this way early game weapon-armor upgrades will probably get sacrificed.
Edit2:
Maybe alien commander can sacrifice their drifter on an alien to shield it from bio attacks for once or twice.
-How the hell will liquid help anyway?
it can be used to cover some parts of the walls with oil maybe so it'll become more slippery for a reasonable time ofc will not work on infastated walls.
other than oil some liquid decreas regeneration time on aliens or makes them more vulnerable to bullets for a reasonable time or until he gets healed.
or it can be used to spray a catalyst to your team mates. When a skulk takes a bite from marine catalyst interfere with skulks metabolism and takes slowly damage maybe of course for a reasonable time or until he gets healed.
Havent thought any counter measures for aliens but there should be also counter measures i think to balance it.
For the upgrades(general)i think queuing is needed and also for robotics factory arc and mac building needs queuing.
Edit1:
Btw i think it would be awesome if another new weapon has this ability and it'll be expensive to buy and upgrade this way there will be another side for the battle
bio weapons or weapons does physcal damage using rounds like now sg-rifle-gl etc.
So comm might think should i go for gl flame or should i upg bio weapon this way early game weapon-armor upgrades will probably get sacrificed.
Edit2:
Maybe alien commander can sacrifice their drifter on an alien to shield it from bio attacks for once or twice.