Xenocide and Jetpacks
thefonz
Join Date: 2011-06-22 Member: 105847Members
<div class="IPBDescription">The revese of the knockback effect on jumping/leaping skulks</div>I know this is more appropriate for the I&S forum, but that place tends to be a ghost town for constructive ideas and feedback.
Why not have xenoing skulks send flying marines... well.... flying!
It parallels how a skulk in the air can be knocked back by a well timed rifle butt attack.
It also simply makes sense. An airborne marine has no contact to a solid surface and therefore cannot resist an applied force (read: explosion). This would be a nice way for teams to work together to fight JP marines. If a skulk can get above the marine before it xenos, the result would knock the marine lower toward his teammates hungry mouths.
Why not have xenoing skulks send flying marines... well.... flying!
It parallels how a skulk in the air can be knocked back by a well timed rifle butt attack.
It also simply makes sense. An airborne marine has no contact to a solid surface and therefore cannot resist an applied force (read: explosion). This would be a nice way for teams to work together to fight JP marines. If a skulk can get above the marine before it xenos, the result would knock the marine lower toward his teammates hungry mouths.
Comments
I don't remember if it was for jetpacks, but I do remember it knocking around marines a few feet around the blast area. And the camera would be affected like it would be in ns1.