commander mode: support a second screen
digital
Join Date: 2011-01-30 Member: 79669Members
While in commander mode, enable a second monitor to provide
-map overview
-team member details
-organize squads
-provide current updates on game situation changes such as players leaving and joining through a game update list
-show current upgrade tree
Also, as far as team member details, a ranking steam per steam_id would be amazing, so as to show the commander who has the most experience, perhaps using a five star system.
Also, when a commander enters chat, make his text more noticeable by centering it on a players lower screen and making it larger.
Also, when dividing a team into squads auto-assign a color to the different squads and highlight each member with it on the minimap and in game.
Also, when a room is conquered with buildings, highlight uncapped res nodes in red.
Thanks for checking out my ideas! Love what you've guys got so far and I'm an avid player!
-map overview
-team member details
-organize squads
-provide current updates on game situation changes such as players leaving and joining through a game update list
-show current upgrade tree
Also, as far as team member details, a ranking steam per steam_id would be amazing, so as to show the commander who has the most experience, perhaps using a five star system.
Also, when a commander enters chat, make his text more noticeable by centering it on a players lower screen and making it larger.
Also, when dividing a team into squads auto-assign a color to the different squads and highlight each member with it on the minimap and in game.
Also, when a room is conquered with buildings, highlight uncapped res nodes in red.
Thanks for checking out my ideas! Love what you've guys got so far and I'm an avid player!
Comments
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Also, when a commander enters chat, make his text more noticeable by centering it on a players lower screen and making it larger.<!--QuoteEnd--></div><!--QuoteEEnd-->
i like the idea of somehow pointing out the com's chat. a different color could help too.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Also, when dividing a team into squads auto-assign a color to the different squads and highlight each member with it on the minimap and in game.<!--QuoteEnd--></div><!--QuoteEEnd-->
not sure if this will work out, squads can change very quickly as people are seperated and/or killed frequently.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Also, when a room is conquered with buildings, highlight uncapped res nodes in red.<!--QuoteEnd--></div><!--QuoteEEnd-->
sounds good. i think this could be as simple as having at least one other building (for marines) or infestation in that room.
Im no pro at programming, but I have a little experiwnce and a fair general underlying understanding. Of course I don't know exactly how ns2 has been built, but I can't imagine a simple on screen status system of variables already predefined within the engine would be difficult to redisplay elsewhere.
Love you guys! Just picked up a headset w/ Mic for comm play today! I'm constantly telling my friends and strangers about ns2 being THE game of the future.
I think it would be useful to have a full-screen minimap for EVERYONE, not just Commanders.
<img src="http://img834.imageshack.us/img834/3341/attachmentvuv.jpg" border="0" class="linked-image" />
I wish more games would do something like this.
two windows?
<a href="http://en.wikipedia.org/wiki/Multiple_monitors#Games_support" target="_blank">http://en.wikipedia.org/wiki/Multiple_monitors#Games_support</a>
That's an interesting thought. If it can be built to run in two windows in parallel, then the extra monitor thing is EZPZ.
<a href="http://www.rchoetzlein.com/theory/2010/multi-monitor-rendering-in-opengl/" target="_blank">http://www.rchoetzlein.com/theory/2010/mul...ring-in-opengl/</a>
And ns2 got a "feature" (to me its a bug, but i know for a fact the devs added it on purpose) where it locks the mouse to the game window even if you are comm, which cause problems if you are to use the second window.
In 2 fullscreen monitors, it would simply let you move the mouse over to the next screen I suppose, as then noone would complain about accidently clicking stuff unrelated to the game, but it wouldnt be quite so easy in windowed. Maybe you set an edge on the windows you can move your mouse through, which will "teleport" the cursor to the other windows selected edge?