Eject Commander
Doombringer
Join Date: 2002-11-15 Member: 8679Members, Constellation
Just how many votes does it take to eject a commander? I was just in a game where a good commander was booted for NO reason, and it came at an early point in the game where we just about to take a resource node and start into the match. Because some smacktard booted the commander, we lost our initiative and our hold on the node against some -really- good Alien players. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
Pisses me off. People don't boot a bad commander, they vote to boot a GOOD commander. What the hell..
Pisses me off. People don't boot a bad commander, they vote to boot a GOOD commander. What the hell..
Comments
more then one vote seems to be required to get the commander booted. It's pretty annyoing that
some lameass can kick you just because "he" wants to be the commander.
On bigger servers i've seen some coplayers kicking a commander just because "their buddy" didnt
get the command chair.
Think the voting atleast should be at 50%+, so a 6 player marine team would need 3 votes for the
commander to get ejected. Or something like that.