Can't use collada with 3ds max 2012 x64 and can't compile models.
Hello,
I was trying to get a grasp for the basic workflow for importing custom assets. My first issue was that the collada plugin included with ns2 will not install on max 2012.
I downloaded and installed the opencollada plugin and it worked ok...but this brings me to the next issue, which im not sure if its related to the plugin.
When I try to compile a model, builder pop ups a red message stating that it couldn't open "compilemodel.exe"...
Any work arounds? am I doing anything wrong?
thanks
I was trying to get a grasp for the basic workflow for importing custom assets. My first issue was that the collada plugin included with ns2 will not install on max 2012.
I downloaded and installed the opencollada plugin and it worked ok...but this brings me to the next issue, which im not sure if its related to the plugin.
When I try to compile a model, builder pop ups a red message stating that it couldn't open "compilemodel.exe"...
Any work arounds? am I doing anything wrong?
thanks