[Idea]Arcs can go through Phasegates
Me9a
Join Date: 2008-03-27 Member: 63981Members
<div class="IPBDescription">Phasegate Arc rushes</div>Arcs are not often used at the moment cause they are so slow and hard to protect from these fast aliens.
How about the idea that Arcs can go trough phasegates ?
Imagine an endgame where Marines are cought on 1 techpoint and aliens are constantly pushing and the commander has still a lot arcs.
An good jetpacker can goto the main hive and gets the power up and commander gives him the phasegate well since all aliens hammering the last marine techpoint the marines could counter that well with macs and arcs go trough and start sieging the hive.
thats not the only option you can have from that. ;)
In case of all say OP:
Well the alien commander should be able to prefent that pretty good with whips infestion all over or hydras.
In future patches the shift aliens might bring aliens back to the mainhive like they did with movment chambers on ns1 (if they work like that).
I think its an good way to see arcs more often.
Me9a
How about the idea that Arcs can go trough phasegates ?
Imagine an endgame where Marines are cought on 1 techpoint and aliens are constantly pushing and the commander has still a lot arcs.
An good jetpacker can goto the main hive and gets the power up and commander gives him the phasegate well since all aliens hammering the last marine techpoint the marines could counter that well with macs and arcs go trough and start sieging the hive.
thats not the only option you can have from that. ;)
In case of all say OP:
Well the alien commander should be able to prefent that pretty good with whips infestion all over or hydras.
In future patches the shift aliens might bring aliens back to the mainhive like they did with movment chambers on ns1 (if they work like that).
I think its an good way to see arcs more often.
Me9a
Comments
The reason the arc is so slow in the first place is it's power.
If you wan't an ARC at the front but not to move em around the map just build a robo at front.
1build ago I would agree, but with the new DMG it would be a bad idea.
This will allow commanders to drop forward robot factor for sieges and bring arc earlier into the game.
If this is added however then arc should not be as powerful early game as they are now. To fix that problem the commander could have arc upgrades such as more range, more speed and maybe more hp/damage. Bringing it to full power later in the game.
Giving them arcs instantly too would make hive defense even more impossible.
I think the anti posts come from peeps who don't play Marine enough.
It is so hard to setup and then keep a PG close to the aliens, getting an ARC through it would be a good reward for such a tough challenge.
To be truly close, the Marines also have to take down the infestation first, the whole task is far harder to actually do than the anti posts give it credit for.
instead of wasting your time and resources, jeopardizing the game, the com simply could have forced his way in with arcs in the first place.
I guess I just haven't seen the ARC really do it's stuff, shotgun rush seems to get there first.
A decent team, umbra and a gorge or another backed by the new DCs (i dont really know the names yet, sorry) should do the job.
A properly fortified ARC station too.
"Where did the tracks go?" "Have you seen the generator?"
Seriously, I'd rather drive them twice through the map instead.