Playercount vs tickrate
dePARA
Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
Im the admin of the HBZ servers and want to know what you are thinking of this:
We host 3 servers right now: two 14 and one 16 slot.
On the 14 slot you get rockstable 30 serverticks, on the 16 it drops to 20-25 in mid-endgame.
I run a 18 and 20 slot server for testing, but tickrate goes under 15 sometimes and you get clientlag in well populated areas wich ends in fps-drops.
I prefer a smooth gameplay and i think the netcode/engine cant handle a playercount over 16 well, so here is my question:
What do you prefer and why?
We host 3 servers right now: two 14 and one 16 slot.
On the 14 slot you get rockstable 30 serverticks, on the 16 it drops to 20-25 in mid-endgame.
I run a 18 and 20 slot server for testing, but tickrate goes under 15 sometimes and you get clientlag in well populated areas wich ends in fps-drops.
I prefer a smooth gameplay and i think the netcode/engine cant handle a playercount over 16 well, so here is my question:
What do you prefer and why?
Comments
(edit: Just wanted to add that I, aswell as most EU players, are incredibly grateful for the HBZ (and 156) EU servers. Without which none of us would play NS2.)
But generally the more stabe the ticks the better the game.