NS2 Hi-Tech Textures

inFamous DesigninFamous Design Join Date: 2011-10-16 Member: 127667Members
edited March 2012 in Mapping
<div class="IPBDescription">Is this what you wanted?</div>I was recently going through some threads and saw that people wanted new textures so they could make hi-tech maps. I don't know how this would go but I thought of two things that would be in hi-tech maps. These are some things I put together and I'll be adding to later.

PLEASE: Tell me what is bad and tell me what is good. I have no idea what mappers think, do, or need for this so I really need feedback. I've been working and taught myself Photoshop for the past 5 years and starting to teach myself 3DS Max so I hope I can also help with props in the near future if possible.



First thoughts:

Floor Panel
<img src="http://i.imgur.com/fcrvU.jpg" border="0" class="linked-image" />

Many Floor Panels
<img src="http://i.imgur.com/UAcs0.png" border="0" class="linked-image" />

Grate
<img src="http://i.imgur.com/2NAQW.jpg" border="0" class="linked-image" />



I don't know what I'm supposed to make it look like but I hope I can help this problem.

Comments

  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    It's really about clean metals and surfaces, rather than all the rusty surfaces which are currently available. Just think of hi-tech environments, and make textures along those lines.

    Here is a pic from an album I have online for NS2 inspirations. It's very similar to the floor tile you have produced :)

    <img src="http://img.photobucket.com/albums/v260/Soulrefuge/NS2%20Map%20Ideas/618-00447120w.jpg" border="0" class="linked-image" />

    Here is the album link - <a href="http://photobucket.com/NS2MapIdeas" target="_blank">http://photobucket.com/NS2MapIdeas</a>

    Take a look and see what inspires you :)
  • PhannehPhanneh Join Date: 2003-10-29 Member: 22125Members, Constellation
    I know a lot of people were looking for those hi-tech looks. The only thing that I would do in addition to the tiles you have is make another with some variation in the tile. It'll look too static and artificial. Like Soul_rider's picture in the lower left, even those white tiles have some dirt to them. Otherwise, thanks for taking the time to do some modeling. I'm sure everyone appreciates it.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    Can you load these up in the editor and show them in the game?

    I'm interested in using some textures for a laboratory that is a pristine white.
  • marksmarks Join Date: 2008-07-28 Member: 64720Members
    Sorry to hijack but ... if you guys can provide me with a bunch of reference material of the kind of stuff you want, I would be happy to work on a texture pack of cleaner more "high-tech" textures. I'm not doing much texturing at work these days and I need to keep in practise, would be good to be productive with that at the same time. Contact me via PM so as not to clutter this thread up please.
  • zastelszastels Join Date: 2003-11-29 Member: 23731Members
    Check out scenes from the movie Moon from 2009

    <a href="http://www.brickthrewglass.com/images/stories/06_11_09_brickthrewglass_movie_review_web_site_movies/movies-2009-film-critic-movie-review_moon_sam_rockwell4.JPG" target="_blank">http://www.brickthrewglass.com/images/stor...m_rockwell4.JPG</a>
    <a href="http://static.guim.co.uk/sys-images/Film/Pix/pictures/2009/5/28/1243524872050/Sam-Rockwell-in-Moon-2009-001.jpg" target="_blank">http://static.guim.co.uk/sys-images/Film/P...on-2009-001.jpg</a>
  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    ^ great film and also very nice visual style.
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