Question regarding Infestation
Sindital
Join Date: 2012-02-06 Member: 143971Members
So I was wondering if infestation, in it's final form, will be able to 'grow' on glass (as of now, it cannot. Not sure if this is a bug or intended) - and if so, will it be able to influence the current lighting in the room? I wonder about this each time I skulk around Alien or Flight Control, and it'd be a neat little display of Spark's dynamic lighting power, and definitely add immersion, and perhaps even a tactical aspect (Darkening rooms, obscuring visuals, etc). Anyway I was just curious if any of the designers could answer this!
Comments
Ray of sunshine with awesome atmospherics :3?
If I remember correctly, in the original tech demo for DI, it climbed over walls and ceilings etc, if the implementation could do that, it would be great.
I just got a great idea from this. Infestation should most definitely MOVE. There's should be like vague green blobs shifting around, maybe some skin-colored tentacles flipping this way and that - why? What's the first thing that tells you a skulk is coming? Movement. Making infestation move around in a random fashion would not only look cool but would provide aliens tactical advantage! :O
Rite? :3
I just got a great idea from this. Infestation should most definitely MOVE. There's should be like vague green blobs shifting around, maybe some skin-colored tentacles flipping this way and that - why? What's the first thing that tells you a skulk is coming? Movement. Making infestation move around in a random fashion would not only look cool but would provide aliens tactical advantage! :O
Rite? :3<!--QuoteEnd--></div><!--QuoteEEnd-->
Agreed.
I've been hoping for this for a long time. It could even show the age through procedural generation. The newly formed areas would have very little growth, but the growth at the source would have a bit larger mushrooms, hanging glowy fronds if on the ceiling, and some extra atmospheric arrhythmic pumping sounds, letting you know you are entering the "heart" of the infestation.
It would be fun if it would look like the weird mushroomy plants in the hive room of Ns_Origin as well, but not as large. <a href="http://yclo1.free.fr/galerie-ns/images/mus__e_natural_selection___maps/mus__e_de_mapping_de_ns.org_/ns_origin1.jpg" target="_blank">http://yclo1.free.fr/galerie-ns/images/mus.../ns_origin1.jpg</a> Always thought that was the first form of this idea anyway.
Ha coincidentally I had this idea yesterday. I think it'd make the aliens much more ominous. Maybe alien grass that is half height of skulk making them blend a bit more. Restrict it to slow growth from hive in top of a faster base infestation maybe.
Here was my post on ideas forum: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117059" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=117059</a>
Thanks for all the interest and ideas though, you should definitely put those up at the suggestion sub forum