Why did the ns2 team choose to take away most of the gorges ability's and give the aliens a useless commander why??? The old system worked much better then the commander system and it added some differences between the aliens and marines. So why?
Because one team having a shared resource pool and one team having individual resources made it impossible to balance the game for different player counts.
<!--quoteo(post=1913319:date=Mar 15 2012, 12:50 PM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Mar 15 2012, 12:50 PM) <a href="index.php?act=findpost&pid=1913319"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because one team having a shared resource pool and one team having individual resources made it impossible to balance the game for different player counts.<!--QuoteEnd--></div><!--QuoteEEnd-->
NS1 managed. Marines were a shared pool and aliens individual pools.
<!--quoteo(post=1913322:date=Mar 15 2012, 12:57 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Mar 15 2012, 12:57 PM) <a href="index.php?act=findpost&pid=1913322"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 managed. Marines were a shared pool and aliens individual pools.<!--QuoteEnd--></div><!--QuoteEEnd--> yes i agree, which brings it back to the original question why?
<!--quoteo(post=1913311:date=Mar 15 2012, 09:34 PM:name=Cyberwarrior00785)--><div class='quotetop'>QUOTE (Cyberwarrior00785 @ Mar 15 2012, 09:34 PM) <a href="index.php?act=findpost&pid=1913311"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why did the ns2 team choose to take away most of the gorges ability's and give the aliens a useless commander why??? The old system worked much better then the commander system and it added some differences between the aliens and marines. So why?<!--QuoteEnd--></div><!--QuoteEEnd--> i played two amazing rounds today and it was very fun. It was "good" to support the commander with placing cysts and focus on the fight. So the commander did the other job and the team fight. The commander is usefull but i do miss the gorge builder So it would be nice to get mini chambers or allowed to build rts. but its ok now and fun.
<!--quoteo(post=1913338:date=Mar 15 2012, 01:09 PM:name=cH40z-Lord)--><div class='quotetop'>QUOTE (cH40z-Lord @ Mar 15 2012, 01:09 PM) <a href="index.php?act=findpost&pid=1913338"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This way it's far more easier to balance the game.<!--QuoteEnd--></div><!--QuoteEEnd--> not really the commander on the alien team has no use all it does is build stuff the gorge already did and now im starting to feel like the gorge has no use at all, i didn't use to feel this way but after playing com yesterday it revised my view of ns2 especially the alien team.
<!--quoteo(post=1913341:date=Mar 15 2012, 01:10 PM:name=Price)--><div class='quotetop'>QUOTE (Price @ Mar 15 2012, 01:10 PM) <a href="index.php?act=findpost&pid=1913341"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i played two amazing rounds today and it was very fun. It was "good" to support the commander with placing cysts and focus on the fight. So the commander did the other job and the team fight. The commander is usefull but i do miss the gorge builder So it would be nice to get mini chambers or allowed to build rts. but its ok now and fun.<!--QuoteEnd--></div><!--QuoteEEnd--> i do kinda agree with you but still...
NS1 was terribly unbalanced resource-wise for very big or very small teams. The system didn't scale well. It couldn't scale well because both teams had two completely different resource models. Now there's a unified resource model for both teams that can scale with team sizes.
<!--quoteo(post=1913349:date=Mar 15 2012, 01:15 PM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Mar 15 2012, 01:15 PM) <a href="index.php?act=findpost&pid=1913349"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 was terribly unbalanced resource-wise for very big or very small teams. The system didn't scale well. It couldn't scale well because both teams had two completely different resource models. Now there's a unified resource model for both teams that can scale with team sizes.<!--QuoteEnd--></div><!--QuoteEEnd--> i don't know about that, when ever i played ns1 it felt perfectly balanced while keeping the teams from feeling the same but with different skins.
<!--quoteo(post=1913351:date=Mar 15 2012, 03:18 PM:name=Cyberwarrior00785)--><div class='quotetop'>QUOTE (Cyberwarrior00785 @ Mar 15 2012, 03:18 PM) <a href="index.php?act=findpost&pid=1913351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i don't know about that, when ever i played ns1 it felt perfectly balanced while keeping the teams from feeling the same but with different skins.<!--QuoteEnd--></div><!--QuoteEEnd--> Well did you spend a lot of time doing both 3v3 and 12v12 fights?
1) NS1 did not scale well. 6vs6 worked well. 2) Larger games were exacerbated by no top down view for gorge. (i didn't know there was a small team on the other side of the map). 3) New players did not know the gorge WAS the commander. (get out of here newbie)
An alien commander is definitely an improvement.
The relationship between the commander and gorge is still being developed.
<!--quoteo(post=1913359:date=Mar 15 2012, 01:29 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Mar 15 2012, 01:29 PM) <a href="index.php?act=findpost&pid=1913359"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well did you spend a lot of time doing both 3v3 and 12v12 fights?<!--QuoteEnd--></div><!--QuoteEEnd--> i played in both small and large games, so i have a well developed view on ns1 balance, and when i played com the other day i felt so useless all i could do was put down the tech "buildings" at the teams request if its mainly decided by the team members on the front line then shouldn't the gorge be doing it?
I don't like it either, but since UWE has already stated it's here to stay you may as well grow to accept it and suggest improvements. The commander function definitely needs to be expanded upon (which I believe they are doing), and gorges need to be kept from becoming just cyst builders/healers, which is the direction they're currently heading.
The alien comm CAN become quite interesting/fun, but itll need a lot more work. And hopefully they dont just go down the same route as the marine comm entirely by mimiciking medkits/shields. While I agree balance is important, so is maintaining the asymmetric and unique gameplay.
<!--quoteo(post=1913363:date=Mar 15 2012, 01:34 PM:name=kingmob)--><div class='quotetop'>QUOTE (kingmob @ Mar 15 2012, 01:34 PM) <a href="index.php?act=findpost&pid=1913363"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do the aliens have a commander?
1) NS1 did not scale well. 6vs6 worked well. 2) Larger games were exacerbated by no top down view for gorge. (i didn't know there was a small team on the other side of the map). 3) New players did not know the gorge WAS the commander. (get out of here newbie)
An alien commander is definitely an improvement.
The relationship between the commander and gorge is still being developed.<!--QuoteEnd--></div><!--QuoteEEnd--> 1.i never noticed a scaling issue 2.when ever i played ns1 people where communicating so that was never a problem 3.explaining it was always kinda the chore but it always worked out and i think people who don't take the time to help new players give the game community if not all gamers a bad reputation.
<!--quoteo(post=1913373:date=Mar 15 2012, 01:43 PM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Mar 15 2012, 01:43 PM) <a href="index.php?act=findpost&pid=1913373"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't like it either, but since UWE has already stated it's here to stay you may as well grow to accept it and suggest improvements. The commander function definitely needs to be expanded upon (which I believe they are doing), and gorges need to be kept from becoming just cyst builders/healers, which is the direction they're currently heading.
The alien comm CAN become quite interesting/fun, but itll need a lot more work. And hopefully they dont just go down the same route as the marine comm entirely by mimiciking medkits/shields. While I agree balance is important, so is maintaining the asymmetric and unique gameplay.<!--QuoteEnd--></div><!--QuoteEEnd--> i agree with you one thing they can do to give the gorge more usefulness is to make the alien buildings require a gorge to buld them that way gorges will have more of a use rather then just building hydras and cysts and healing. "The alien comm CAN become quite interesting/fun" that is possible if you just enjoy placing buildings and doing reserch.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited March 2012
<!--quoteo(post=1913322:date=Mar 15 2012, 12:57 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Mar 15 2012, 12:57 PM) <a href="index.php?act=findpost&pid=1913322"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS1 managed. Marines were a shared pool and aliens individual pools.<!--QuoteEnd--></div><!--QuoteEEnd--> Except NS1 didn't. You just had to accept that small matches (<6v6) favored marines while larger matches (>6v6) favored aliens. Of course, that didn't mean aliens won every large match or marines every small one, because of skill differences, maps imbalances, etc could overcome these issues. However, evenly skilled teams were only balanced in 6v6 matches, which is why most competitive NS1 matches were 6v6.
<!--quoteo(post=1913387:date=Mar 15 2012, 01:58 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Mar 15 2012, 01:58 PM) <a href="index.php?act=findpost&pid=1913387"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Except NS1 didn't. You just had to accept that small matches (<6v6) favored marines while larger matches (>6v6) favored aliens. Of course, that didn't mean aliens won every large match or marines every small one, because of skill differences, maps imbalances, etc could overcome these issues. However, evenly skilled teams were only balanced in 6v6 matches, which is why most competitive NS1 matches were 6v6.<!--QuoteEnd--></div><!--QuoteEEnd-->
I stuck with mostly public servers, I think they were 12v12? I am not a competitive gamer, but try to be attentive...I never felt the later versions of NS1 favored either team.
The idea of it being difficult to balance the different resource systems is moot. You think its impossible to balance differing resource systems that have quantifiable values, but completely asymmetrical ways of playing can be? If it is possible to balance gameplay between a team of gun weilding marines and a team of melee fighting aliens, then two differing resource systems should be a piece of cake.
<!--quoteo(post=1913602:date=Mar 15 2012, 05:52 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Mar 15 2012, 05:52 PM) <a href="index.php?act=findpost&pid=1913602"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The idea of it being difficult to balance the different resource systems is moot. You think its impossible to balance differing resource systems that have quantifiable values, but completely asymmetrical ways of playing can be? If it is possible to balance gameplay between a team of gun weilding marines and a team of melee fighting aliens, then two differing resource systems should be a piece of cake.<!--QuoteEnd--></div><!--QuoteEEnd-->
To me, the essence of Natural Selection is the asymmetry the teams have. That is why I was, and am, opposed to the alien commander. I loved how the teams were entirely different.
Granted, they are still very different....but much more similar than NS1.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
edited March 2012
<!--quoteo(post=1913602:date=Mar 15 2012, 05:52 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Mar 15 2012, 05:52 PM) <a href="index.php?act=findpost&pid=1913602"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The idea of it being difficult to balance the different resource systems is moot. You think its impossible to balance differing resource systems that have quantifiable values, but completely asymmetrical ways of playing can be? If it is possible to balance gameplay between a team of gun weilding marines and a team of melee fighting aliens, then two differing resource systems should be a piece of cake.<!--QuoteEnd--></div><!--QuoteEEnd--> Except they were only mostly balanced. Duel balance in NS1 worked like 1v1 = Favors skulk 2v2 = Even 3v3 = Favors marines
As I've mentioned, we just all accepted that because when the planets were aligned and you didn't have a failcomm, you could have a mindblowing match that made up for all the other crap you had to slog through. One amazing NS1 match was worth the 100 mediocre to terrible ones you sometimes endured, imo.
Comments
NS1 managed. Marines were a shared pool and aliens individual pools.
yes i agree, which brings it back to the original question why?
i played two amazing rounds today and it was very fun.
It was "good" to support the commander with placing cysts and focus on the fight.
So the commander did the other job and the team fight.
The commander is usefull but i do miss the gorge builder
So it would be nice to get mini chambers or allowed to build rts.
but its ok now and fun.
not really the commander on the alien team has no use all it does is build stuff the gorge already did and now im starting to feel like the gorge has no use at all, i didn't use to feel this way but after playing com yesterday it revised my view of ns2 especially the alien team.
It was "good" to support the commander with placing cysts and focus on the fight.
So the commander did the other job and the team fight.
The commander is usefull but i do miss the gorge builder
So it would be nice to get mini chambers or allowed to build rts.
but its ok now and fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
i do kinda agree with you but still...
i don't know about that, when ever i played ns1 it felt perfectly balanced while keeping the teams from feeling the same but with different skins.
Well did you spend a lot of time doing both 3v3 and 12v12 fights?
1) NS1 did not scale well. 6vs6 worked well.
2) Larger games were exacerbated by no top down view for gorge. (i didn't know there was a small team on the other side of the map).
3) New players did not know the gorge WAS the commander. (get out of here newbie)
An alien commander is definitely an improvement.
The relationship between the commander and gorge is still being developed.
i played in both small and large games, so i have a well developed view on ns1 balance, and when i played com the other day i felt so useless all i could do was put down the tech "buildings" at the teams request if its mainly decided by the team members on the front line then shouldn't the gorge be doing it?
The alien comm CAN become quite interesting/fun, but itll need a lot more work. And hopefully they dont just go down the same route as the marine comm entirely by mimiciking medkits/shields. While I agree balance is important, so is maintaining the asymmetric and unique gameplay.
1) NS1 did not scale well. 6vs6 worked well.
2) Larger games were exacerbated by no top down view for gorge. (i didn't know there was a small team on the other side of the map).
3) New players did not know the gorge WAS the commander. (get out of here newbie)
An alien commander is definitely an improvement.
The relationship between the commander and gorge is still being developed.<!--QuoteEnd--></div><!--QuoteEEnd-->
1.i never noticed a scaling issue 2.when ever i played ns1 people where communicating so that was never a problem 3.explaining it was always kinda the chore but it always worked out and i think people who don't take the time to help new players give the game community if not all gamers a bad reputation.
The alien comm CAN become quite interesting/fun, but itll need a lot more work. And hopefully they dont just go down the same route as the marine comm entirely by mimiciking medkits/shields. While I agree balance is important, so is maintaining the asymmetric and unique gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->
i agree with you one thing they can do to give the gorge more usefulness is to make the alien buildings require a gorge to buld them that way gorges will have more of a use rather then just building hydras and cysts and healing. "The alien comm CAN become quite interesting/fun" that is possible if you just enjoy placing buildings and doing reserch.
Except NS1 didn't. You just had to accept that small matches (<6v6) favored marines while larger matches (>6v6) favored aliens. Of course, that didn't mean aliens won every large match or marines every small one, because of skill differences, maps imbalances, etc could overcome these issues. However, evenly skilled teams were only balanced in 6v6 matches, which is why most competitive NS1 matches were 6v6.
I stuck with mostly public servers, I think they were 12v12? I am not a competitive gamer, but try to be attentive...I never felt the later versions of NS1 favored either team.
To me, the essence of Natural Selection is the asymmetry the teams have. That is why I was, and am, opposed to the alien commander. I loved how the teams were entirely different.
Granted, they are still very different....but much more similar than NS1.
Except they were only mostly balanced. Duel balance in NS1 worked like
1v1 = Favors skulk
2v2 = Even
3v3 = Favors marines
As I've mentioned, we just all accepted that because when the planets were aligned and you didn't have a failcomm, you could have a mindblowing match that made up for all the other crap you had to slog through. One amazing NS1 match was worth the 100 mediocre to terrible ones you sometimes endured, imo.