Shadow step should be replaced as DASH

Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">visible!</div>shadow step, that's for me just a problem.

Fade was always one of the biggest problem on NS2, but with shadow step, imbalance has arisen.

I think there would also be somebody disagreeing about this who gets killed by marines as fade:), but i think that's just true, fade is overpowered, always, and regardless of healths, they are still so overpowered against marine's weapon. Marine weapon need cooltime, and they can steal those cool time, and that means they harass everything with proper engagements.


So, gonna go into what i want to say: i like new blink that costs lots of energy, but another overpowered thing called SHADOW STEP appeared, which doesn't cost any of energy, and makes fades to gain another energy flows again.

Therefore, why not making that Shadow-Step visible and rename it as "Dash"?
With this, fades should be able to be with just 1 hive, but without any blinks with only 1 hive.


To summarize,


1. Aliens can evolve to Fade even with just 1 hive, but they won't be able to use BLINK

2. BLINK should be a bit more efficient than now.

3. Shadow step, which would be visible with those conditions upon, should be replaced as 'Dash'. Which is visible and no more invunerable.

(4. To get 2nd hive should be harder therefore :p)
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Comments

  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    A fade without blink?

    What, is he supposed to <b>walk</b> into battle?
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Shadow step already leaves the Fade visible and vulnerable to damage throughout.
  • Classic319Classic319 Join Date: 2010-11-06 Member: 74789Members
    <!--quoteo(post=1913894:date=Mar 16 2012, 11:39 PM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Mar 16 2012, 11:39 PM) <a href="index.php?act=findpost&pid=1913894"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Shadow step already leaves the Fade visible and vulnerable to damage throughout.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Rly? Didn't know

    <!--quoteo(post=1913883:date=Mar 16 2012, 11:25 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Mar 16 2012, 11:25 PM) <a href="index.php?act=findpost&pid=1913883"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A fade without blink?

    What, is he supposed to <b>walk</b> into battle?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I mean, when they have only 1 hive. With two hives, it works just normal like now
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1913883:date=Mar 16 2012, 06:25 AM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Mar 16 2012, 06:25 AM) <a href="index.php?act=findpost&pid=1913883"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A fade without blink?

    What, is he supposed to <b>walk</b> into battle?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've actually had some success sneaking up on marines just doing that. You don't really make any noticeable sounds while walking as a fade.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Rather gain shadow step than blink on second hive. Just my two cents.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    a fade can do a lot with just shadow step against lvl 1 marines, especially if he has support.

    i actually like the idea of him earning blink with the 2nd hive - would solve some issues.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited March 2012
    I could see Fade getting Shadow Step at 1st, and Blink at 2nd hive.

    I could also see Onos getting Stomp at first, Smash at 2nd, and Gore at 3rd.
    Alternatively, Smash -> Stomp -> Gore.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=1914058:date=Mar 16 2012, 10:49 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Mar 16 2012, 10:49 PM) <a href="index.php?act=findpost&pid=1914058"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I could see Fade getting Shadow Step at 1st, and Blink at 2nd hive.

    I could also see Onos getting Stomp at first, Smash at 2nd, and Gore at 3rd.
    Alternatively, Smash -> Stomp -> Gore.<!--QuoteEnd--></div><!--QuoteEEnd-->
    So you're saying that onos should only be able to attack marines with 3 hives?
    They need to be able to attack marines right away.
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    Fade should have only secondary attack (no primary attack) until hive 2
    they can have shadow step and blink hive 1 if they want
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I think a shadowstep-only Fade at hive 1 might be a bit too hamstrung. Fades are very vulnerable without Blink as a reliable escape mechanism when there's geometry in the way, etc. Unlocking shadowstep at hive 2 would be better IMO, it's extremely useful in conjunction with Blink so it would definitely still be a worthy upgrade.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    I think shadow step should at least cost a little bit of energy
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1914089:date=Mar 16 2012, 05:47 PM:name=swalk)--><div class='quotetop'>QUOTE (swalk @ Mar 16 2012, 05:47 PM) <a href="index.php?act=findpost&pid=1914089"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So you're saying that onos should only be able to attack marines with 3 hives?
    They need to be able to attack marines right away.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Isn't that broken, though? Who wants an Onos charging around the map murdering everyone before Kharaa even get a 2nd hive? If you want to have him in that early, you'll need to either take down his health, take out his attack, or at least take the knockdown out of his attack; he's just too much of a tankenstein bulldozer as-is.

    Well, maybe once Heavies get introduced it could be balanced.
  • SecuritySecurity Join Date: 2005-01-07 Member: 33133Members, Constellation, Squad Five Blue
    We could add rainbow colored particle effects to the Fade and call it <b>Rainbow-Dash</b> <3



    ... I'm sorry. <img src="http://naturalselection.de/images/smilies/ednk/icon_ups.gif" border="0" class="linked-image" />
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    completely agree, making this ability, fast, "invis", blink-like transport for FREE is just wrong!
    no marine is gonna hit a fade while shadowstepping since you never bother shooting blink, and this looks exactly like blink!
    this means fade has an almost uninterrupted system of transporting around: making it SH*T IMBA!
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    <!--quoteo(post=1914219:date=Mar 17 2012, 01:54 AM:name=Security)--><div class='quotetop'>QUOTE (Security @ Mar 17 2012, 01:54 AM) <a href="index.php?act=findpost&pid=1914219"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We could add rainbow colored particle effects to the Fade and call it <b>Rainbow-Dash</b> <3



    ... I'm sorry. <img src="http://naturalselection.de/images/smilies/ednk/icon_ups.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm up for that, or <b>Nyan Fade</b> :3

    I think Shadow Step's blink-like particle effect could be changed to an after-shadow of the Fade itself, like the Protoss High Templar when moving.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=1913919:date=Mar 16 2012, 09:19 AM:name=Classic319)--><div class='quotetop'>QUOTE (Classic319 @ Mar 16 2012, 09:19 AM) <a href="index.php?act=findpost&pid=1913919"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rly? Didn't know<!--QuoteEnd--></div><!--QuoteEEnd-->

    And that my friends, is exactly the point, and the main problem. You whine about balance and dont know basic things.

    /thread
  • bLink`bLink` Join Date: 2012-02-18 Member: 146506Members, Reinforced - Supporter
    <!--quoteo(post=1914013:date=Mar 16 2012, 03:25 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Mar 16 2012, 03:25 PM) <a href="index.php?act=findpost&pid=1914013"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've actually had some success sneaking up on marines just doing that. You don't really make any noticeable sounds while walking as a fade.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've done that to someone, and he got scared lol. I snuck behind a marine while he was picking up a weapon of someone's dead body, he turned around I was there ready to use a stab. It was funny lol, but for him he said he screamed.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    Give the fade more hp and armor, and make blink hive 2... and make it so he is always vulnerable even while blinking. Give onos gore and smash or w.e at hive 1, stomp at hive 2. Remove knockdown on gore so it is actually more useful... If the aliens decides to save 75 res on hive 1 for onos he should atleast be useful...
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    edited March 2012
    <!--quoteo(post=1914503:date=Mar 18 2012, 06:04 AM:name=VeNeM)--><div class='quotetop'>QUOTE (VeNeM @ Mar 18 2012, 06:04 AM) <a href="index.php?act=findpost&pid=1914503"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And that my friends, is exactly the point, and the main problem. You whine about balance and dont know basic things.

    /thread<!--QuoteEnd--></div><!--QuoteEEnd-->
    So true, with the most of the People here.
    The Fade is fine how he is, people did you forget marines will get heavy armor and miniguns?
    Sure its right now not well balanced but thats because not every stuff is in.
    Maybe you forget that the onos was new, the fade was new, before that, it was only skulk, lerk and gorge...
    So just have patience and wait for everything is in, its in my mind a bit pointless to make the fade weaker, just to make him stronger because of heavy armor dual wielded miniguns.
    I mean i agree that fades are very hard to kill but only if marines don't play in team, which means not everybody use shotgun, not everybody use flamethrower or GL.
    No, the goal is like 1-2 marines take flamethrower to drain fades energy and the other shoot the sh*t out of the fades with shotguns.
    Or lets take a onos, for now its impossible as marines to fight against more then 3 onos(es), why? because heavy armor is not in!
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    Not really sure how your seeing an entire team of marines with whatever gear they want vs a team of fades of equal skill winning, because ive played both quite a bit, and the fade always wins, even when outnumbered 2 to 1. They may not jump in and kill the marines instantly, but good fades leave and come back multiple times, which allows you to chip them down quite easily. I think people really fail to realize that with swipe doing 105 damage, unless the marines can keep eachother welded and getting meds, they will always loose the fight.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    Maybe you did something wrong, fades always die if marines got flamethrowers.
    I blast them the flames in the face and my teammates shoot the sh*t out of them with shotguns, very easy.
    The problem is only, if marines don't have shotguns and flamethrowers.
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    Lol not sure why people think flamethrowers are worthwhile, they do no dmg anymore, and if you have energy probs with fade anymore you need to play differently. Use the momentum of the fade blink more, i never run out of energy even after killing rts or fighting flamerthrowers.
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    Thats the problem with the "new" shadow step, but as it was only blink, a lot of fades have to "walk" away and while that, they are a easy target.
  • FroztyFrozty SWEDEN Join Date: 2012-01-22 Member: 141596Members
    All the marines needs now is weapon upgrade 1 and armor 2 + shotgun 1vs1 fade is done :D
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Shadow step sounds cooler.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    either way, tapping movement keys is utter bull###### if you play like me and utilize imperfections in the aiming of your oponent by making quick, small movements to avoid the enemy's crosshair. if you're in melee range, you win.
    but dashing poses a danger. I agree it's usefull and rather... intuitive implemented by double tapping, but more often than not I dashed off a cliff or into another danger in... UT2k3 iirc.

    delay too high -> you sommersault everytime youre doing quick sidesteps.
    delay too low -> buckshot to the face. eew.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Well shadowstep currently uses the movement modifier (shift key) and it works pretty great.
  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    How about just leaving us with blink?

    We don't need a secondary movement skill as fade.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Yeah, as cool as Shadow Step was to try out, I don't really feel like it fits into the Fade dynamic.
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