Stuttering in 200

dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
edited March 2012 in Technical Support
I made a small video of the current stuttering problem. Most people have it in 200 i think.

<a href="http://youtu.be/CxNJ2e_DfpI" target="_blank">http://youtu.be/CxNJ2e_DfpI</a>

Seems to be an issue with the sound, like the profiler show.

To use profiler:
Open console and type "profile"
If you press space after spikes appear, you can navigate with [ and ] to the spike and see what happened in that moment.
Please post your specs and a screenshot of the profiler (after navigating to an spike) to help hunting this stuttering down.

I have 3 soundcards installed. On everyone the same stuttering.
XFi
USB-Headset from Logitech
Build in Soundcard of ATI-Card

My specs:
i5 2500k@4,3 ghz, ati 5870@default, xfi

Comments

  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    Without sound, the game runs pretty smooth. Problem is, starting the game and set sound volume to 0 wont really help cause the sound-files loaded anyway.
    So, here is a small workaround:

    Donwload this file: <a href="http://www.fmod.org/index.php/release/version/fmodapi44103win-installer.exe" target="_blank">http://www.fmod.org/index.php/release/vers...n-installer.exe</a> and install it.
    Make an backup of your fmodex.dll in your NS2 folder and replace it with the file from above (C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api)

    Now you can play wihout sound and stutterfree. Take no care of "missing sound file" spam in console. This is normal then ;)
  • InfraRedInfraRed Join Date: 2003-01-20 Member: 12508Members, Constellation
    Just gave this a ago and it has helped for me as well, there is still an FPS drop since B200 as well.
  • RoTTeRoTTe Join Date: 2012-03-14 Member: 148764Members
    edited March 2012
    Without installer:

    <a href="http://dl.dropbox.com/u/40319604/fmodex.dll" target="_blank">http://dl.dropbox.com/u/40319604/fmodex.dll</a>

    Before B199: 50~60
    Before B200: 5(in cave)~60
    After:80~100fps

    specs: i7 2600k@default ATI 6870@980Mhz
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    Here we go, this is a better workaround:

    Just rename the ambient_4.fsb in ..\natural selection 2\ns2\sound

    Have fun
  • RoTTeRoTTe Join Date: 2012-03-14 Member: 148764Members
    <!--quoteo(post=1914274:date=Mar 17 2012, 04:51 AM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Mar 17 2012, 04:51 AM) <a href="index.php?act=findpost&pid=1914274"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here we go, this is a better workaround:

    Just rename the ambient_4.fsb in ..\natural selection 2\ns2\sound

    Have fun<!--QuoteEnd--></div><!--QuoteEEnd-->

    This file contains bite sound of skulk. Another approach I'm trying:

    AmbientSound.lua, Effect.lua and DSPEffects.lua. Leave the functions as is, comment the code inside. Maybe it's placebo, but I think it's better now.
  • blacknessblackness Join Date: 2012-02-05 Member: 143723Members
    edited March 2012
    I have similar specs to the OP although my pc is clocked a bit higher.
    Pre build 200 I had around 40-60 FPS at 2560x1440, with this patch I have similar FPS while in the ready room but as soon as I join any team it drops down to what
    I estimated to be <1 FPS... I just tried this sound fix and it didn't help at all.

    Is there something else I should be trying?
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    You have a different problem, start another thread. (which I would then say does it also happen at lower resolutions)
  • blacknessblackness Join Date: 2012-02-05 Member: 143723Members
    <!--quoteo(post=1914314:date=Mar 17 2012, 04:25 PM:name=endar)--><div class='quotetop'>QUOTE (endar @ Mar 17 2012, 04:25 PM) <a href="index.php?act=findpost&pid=1914314"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You have a different problem, start another thread. (which I would then say does it also happen at lower resolutions)<!--QuoteEnd--></div><!--QuoteEEnd-->

    It was just me being retarded, had an old mod that I forgot about installed which seemed to screw up the game.
    Removing it fixed the problem :P
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    I tried to delete all the new sounds but I still get those stutters. For B200 I have only experiance on HBZ and those stutters most of the time happend if I entered an other Powergrid (f.e. Walking form FC into Summit, in the border of the entrance with low ceilings and the one with the high one).

    The game runs like Win 3.1 if I don't walk in a new Powergrid. Couldn't really find anything special on the Profiler beside the normal spikes.
  • SecuritySecurity Join Date: 2005-01-07 Member: 33133Members, Constellation, Squad Five Blue
    Tried replacing the fmodex.dll.

    Not only is the stuttering gone, but the game never ran so fast and smooth for me before. Wow!
  • RocketfuelRocketfuel Join Date: 2012-03-14 Member: 148780Members
    <!--quoteo(post=1914575:date=Mar 18 2012, 09:11 AM:name=Security)--><div class='quotetop'>QUOTE (Security @ Mar 18 2012, 09:11 AM) <a href="index.php?act=findpost&pid=1914575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tried replacing the fmodex.dll.

    Not only is the stuttering gone, but the game never ran so fast and smooth for me before. Wow!<!--QuoteEnd--></div><!--QuoteEEnd-->

    replacing it with?
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    Renaming the ambient .fsb files doesn't affect skulk biting sounds. But it does remove almost all hitching, feels very, very nice to play when you rename them to something else. Even though then the maps do sound quite empty.
  • RoTTeRoTTe Join Date: 2012-03-14 Member: 148764Members
    edited March 2012
    <!--quoteo(post=1915091:date=Mar 19 2012, 09:52 AM:name=Skie)--><div class='quotetop'>QUOTE (Skie @ Mar 19 2012, 09:52 AM) <a href="index.php?act=findpost&pid=1915091"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Renaming the ambient .fsb files doesn't affect skulk biting sounds</b>. But it does remove almost all hitching, feels very, very nice to play when you rename them to something else. Even though then the maps do sound quite empty.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's true, I'm working with old sounds files.
  • RED-FROGRED-FROG Join Date: 2003-12-09 Member: 24189Members
    edited March 2012
    <!--quoteo(post=1914055:date=Mar 16 2012, 05:40 PM:name=RoTTe)--><div class='quotetop'>QUOTE (RoTTe @ Mar 16 2012, 05:40 PM) <a href="index.php?act=findpost&pid=1914055"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Without installer:

    <a href="http://dl.dropbox.com/u/40319604/fmodex.dll" target="_blank">http://dl.dropbox.com/u/40319604/fmodex.dll</a>

    Before B199: 50~60
    Before B200: 5(in cave)~60
    After:80~100fps

    specs: i7 2600k@default ATI 6870@980Mhz<!--QuoteEnd--></div><!--QuoteEEnd-->
    that dll killed all the sound for me. FRAPS fps recordings:

    <a href="http://www.abload.de/image.php?img=ns2fxmodxzkcc.jpg" target="_blank"><img src="http://www.abload.de/thumb/ns2fxmodxzkcc.jpg" border="0" class="linked-image" /></a>
    no difference even with sound killed.


    (ASUS P8P67 WS Revolution ALC889 real 5.1 onboard)
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    We've fixed this problem and we'll be releasing a patch this week.
  • RoTTeRoTTe Join Date: 2012-03-14 Member: 148764Members
    <!--quoteo(post=1915594:date=Mar 20 2012, 02:51 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Mar 20 2012, 02:51 PM) <a href="index.php?act=findpost&pid=1915594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We've fixed this problem and we'll be releasing a patch this week.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I can't wait!
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    <!--quoteo(post=1915594:date=Mar 20 2012, 11:51 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Mar 20 2012, 11:51 PM) <a href="index.php?act=findpost&pid=1915594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We've fixed this problem and we'll be releasing a patch this week.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Awesome!!!
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