b200 skulk movement gameplay
elodea
Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
Hey guys!
Since Skie seems to be holding out on us >_>... i thought this gameplay from last night might be helpful for some of my fellow skulk lovers who are still trying to understand walljump basics. Was trying to get the skulk movement to really flow in and out of combat and after playing around a bit, it really has the potential to do so! So props on the movement overhaul UWE!
I'm still learning and using leap as a crutch but yea, i think the fundamental idea is to pretend your a bowling ball and jump off walls facing down so you kinda "bounce" off them with alot of speed. Atleast thats how i imagine it anyway. Doing the bowling ball thing off a downward sloping ramp is even better. If you have leap, you do it after your initial 'bounce' and it flows quite nicely. I found silence helps alot for learning when to time subsequent jumps.
Also discovered you get heaps of speed leaping up onto the ceiling and then jumping back down :o. Hope it helps and enjoy. If anyone has anymore know how on b200 skulk movement please share!
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Since Skie seems to be holding out on us >_>... i thought this gameplay from last night might be helpful for some of my fellow skulk lovers who are still trying to understand walljump basics. Was trying to get the skulk movement to really flow in and out of combat and after playing around a bit, it really has the potential to do so! So props on the movement overhaul UWE!
I'm still learning and using leap as a crutch but yea, i think the fundamental idea is to pretend your a bowling ball and jump off walls facing down so you kinda "bounce" off them with alot of speed. Atleast thats how i imagine it anyway. Doing the bowling ball thing off a downward sloping ramp is even better. If you have leap, you do it after your initial 'bounce' and it flows quite nicely. I found silence helps alot for learning when to time subsequent jumps.
Also discovered you get heaps of speed leaping up onto the ceiling and then jumping back down :o. Hope it helps and enjoy. If anyone has anymore know how on b200 skulk movement please share!
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/y3NPKmrGQo0"></param><embed src="http://www.youtube.com/v/y3NPKmrGQo0" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Comments
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Just tested it out in a listen server and it works like a charm.
A little video <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=117022&view=findpost&p=1913427" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1913427</a>
edit: just posting so that everything interesting about b200 walljump lands in this thread.
But seems like elodea got the hang of the mechanics behind it pretty well. Good stuff.
It's going to be a bit more intuitive in the upcoming patches, however, hopefully.
Im not sure if you can strafe into walls to make it work :O. Thats a good idea that warrants investigation. Atm i need to look at the walls coz i suck at knowing intuitively whether im on the wall or not. What im pretty sure of atm however is you need to look away from the wall onto the floor to get that speed boost... something about stored impact energy.
In terms of how well i was executing it.. tbh i dont think im anywhere close to the potential which is exciting.
@Koruyo <3
I am still wondering, how does this system meet the challenge it is designed for?
Allowing skilled Skulks to level the playing field against skilled Marines?
It's much more difficult to do effective skill jumps pre-hive 2.
It's much more difficult to do effective skill jumps pre-hive 2.<!--QuoteEnd--></div><!--QuoteEEnd-->
that's a good thing in my opinion! leap should be a big movement upgrade for the skulk, but not work only on itself but comply with the rest of the skulks movement.
the current b200 skulk movement has still bugs in it, and some unintuitive mechanics. i gave it a shot on sunday and fixed those bugs
b200 bugs
timing is completely ignore, that white bar when you use debugspeed.
jumping frontal in a wall gives you the most benefit, the complete opposite of intuitive game play
therefor you can ping pong between two walls for maximum speed
you slip off too easy when you try glancing jumps (which should be in theory the right way to increase your speed) and due to that weird way the energy is stored glancing jump are least effective currently
wall walking in general is not smooth enough, especially the transistion from ground to wall (requires an overhaul, not fixed yet)
im aware of those problems and im hoping that we include the fixes for those in the next patch, which makes the skulk more natural and fluid to play, and really rewards timed glancing wall jumps to build up and keep momentum (oposed to b200 where the mechanic actually does not help so much when traveling through the map)
edit: @elodea, thanks for uploading that video. i really enjoyed to watch that
the current b200 skulk movement has still bugs in it, and some unintuitive mechanics. i gave it a shot on sunday and fixed those bugs
b200 bugs
timing is completely ignore, that white bar when you use debugspeed.
jumping frontal in a wall gives you the most benefit, the complete opposite of intuitive game play
therefor you can ping pong between two walls for maximum speed
you slip off too easy when you try glancing jumps (which should be in theory the right way to increase your speed) and due to that weird way the energy is stored glancing jump are least effective currently
wall walking in general is not smooth enough, especially the transistion from ground to wall (requires an overhaul, not fixed yet)
im aware of those problems and im hoping that we include the fixes for those in the next patch, which makes the skulk more natural and fluid to play, and really rewards timed glancing wall jumps to build up and keep momentum (oposed to b200 where the mechanic actually does not help so much when traveling through the map)
edit: @elodea, thanks for uploading that video. i really enjoyed to watch that<!--QuoteEnd--></div><!--QuoteEEnd-->
Awesome. 100% agree with your assessment of the problems and am looking forward to checking out a more polished skulk movement over the next few patches.
Anyone else find an odd sense of amusement watching the skulk's tongue waggle while he jumped all over?
those tooltips have been removed entirely. they are replaced by icons and other visuals, and only the most important tipps are added in later again