The never ending game

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Comments

  • LV426-ColonistLV426-Colonist Space Jockey Join Date: 2011-08-05 Member: 114269Members, Constellation
    edited March 2012
    The problem is people don't know how to properly use the onos (with support).

    That and it's still a work in progress.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1916574:date=Mar 23 2012, 04:04 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Mar 23 2012, 04:04 AM) <a href="index.php?act=findpost&pid=1916574"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To the people saying onos should have just rushed in and stomped CC, you should really look at the screenshot before posting lol. The marines were simcitied very very well.

    The worst part about this is that marines can do this in a 2 hive vs 2 marine techpoint situation and totally lock aliens off from winning with sentry spam due to no midgame counter.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Agreed.

    Though, I believe much of this issue was a result of the bilebomb changes. The previous solution to mass sentry/structure spam was suicide gorge bilebombing. Now that the lerk bilebomb values have been adjusted, they should be more effective against these types of spam.
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