Drifter bugg please take notice

oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
edited March 2012 in NS2 General Discussion
If you're marine commander it takes barely 1 second to deploy a structor. When you're alien commander and drop a drifter it goes around in circles for 2 seconds and in that time if some of the alien accidently stay to close, or hit the drifter, the progress of it deploy a building cancles. It's so hard to build defence in the frontline when gorges are trying to defend it.

- Please remove the drifter circle animation and make it as fast as marine commander when deploying a structor.
- Make drifter build not to be interrupted by alien players.

Comments

  • assbdaassbda Join Date: 2011-05-02 Member: 96737Members
    I like the drifter circle animation, reminds me of animals and the way they do that befor they decide to settle in a single spot.

    But +1 on the not canceling the build order
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    If it was made so that aliens can't cancel, I would still like marines to be able to cancel it. I've started doing it quite a lot to get the drifter, and it is a risk for the marine depending on the situation.
  • pRiNcEkAhUnApRiNcEkAhUnA Join Date: 2012-03-06 Member: 148264Members
    The drifter is also immune to damage while spinning around preparing to build. I lost count of countless time where I have tried to kill a drifter and I could not because the drifter has started the process of building a structure.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    I've been in a game or two where players purposely exploit the drifter bug where you can stand next to it and it won't build. I.e. standing next to a rez node and denying the drifter to troll your team in the beginning of games. It hasn't happened often but I can see it being a possible issue in the future.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Maybe when it does the spinny animation, it should already use the building's hitbox, so players would collide with the boundaries but hopefully not block building placement?

    The temporary invulnerability is weird IMO, maybe make it the building's initial health since Drifter is too fragile itself.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1916630:date=Mar 24 2012, 03:21 AM:name=pRiNcEkAhUnA)--><div class='quotetop'>QUOTE (pRiNcEkAhUnA @ Mar 24 2012, 03:21 AM) <a href="index.php?act=findpost&pid=1916630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The drifter is also immune to damage while spinning around preparing to build. I lost count of countless time where I have tried to kill a drifter and I could not because the drifter has started the process of building a structure.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's why you sprint to it to cancel the animation, then you kill it.
  • rhombusrhombus Lerk Queen Join Date: 2011-06-23 Member: 106055Members, Constellation, Squad Five Blue
    edited March 2012
    All the issues reported here for drifters are already known and have been logged.
This discussion has been closed.