Alien Players Are Pathetic
Obsidion
Join Date: 2002-11-17 Member: 8997Members
<div class="IPBDescription">This is getting ridiculous</div> It's a known fact that now the Marine team are being completely swamped by Aliens in matches now. And that most players play on the Alien side, than Marines, due to the Aliens obvious advantages over Marines. I can live with that, I can live with the Aliens obvious unbalances over Marines. But what bothers me the most, is that players that strictly play Alien, have the nerve to want more restrictions put on Marines. It's not enough that Aliens already win 8 games out of 10. They want turret restrictions, siege cannon restrictions, armor restrictions, gun restrictions, what's next, maybe we should just have the Marines gun around with knives, and no armor? I will play in games where the Marine team will rarely win, and when they do, every Alien player is ready to complain, and leave the game. It's sickening. Please Devs, do not listen to these children, who want things their way. Keep the game as it is, or even put more restrictions on the Aliens, if not, do not put MORE on Marines. You will ruin a mod that's probably one of the best I've ever seen in Half-life in years, next to CS. If you listen to these people who whine, because they lost 1 match, instead of their constant wins, you will do more harm to the game than good.
Comments
1) Shotguns cheaper, maybe reduced to 15RP. Shotguns really rip through fades in experienced hands (not to mention killing skulks in 1 shot), and fades are the biggest problem facing marines right now.
2) Better marine players. On release everyone complained about how the aliens were impossibly tough to play, always lost, etc. Now the marines are complaining about how the aliens cant be beaten. It all comes down to the fact that marines MUST have a good commander, MUST rely on that commander, and MUST work together. Aliens dont have to, so they cater to the 'i wanna kill stuff' croud (the same croud that spams 'HA/GL at spawn plz!!"), except that on aliens this crowd has <b>nothing holding them back from going off and killing</b>. aliens can go solo and do well, marines cant. Thats why aliens win right now, because marine players havent fully accepted the fact that they MUST work in groups, and that them getting a 'shottie/jet at spawn NOW!!' is usually NOT in the best interest of the team.
As for making this better for the marines... i actually think the cheaper shotgun would go a long way towards that.
The other thing is this: skulking someone to death is a lot easier than trying to shred them with an LMG at 400 latency. I usually ask for a GL simply because it's almost impossible to track a target at that kind of ping in this game, or a shotgun if we don't have the heavy stuff yet. Fortunately, once you get heavy armor up, skulking gets a lot harder... but that can take a bit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
----------------------------------------------------------------------------------------------
OHHHHHH!! I know what you are going to say......Its ALL PLAYERS FAULT YEAH!!!! Great to win as marines you have to get SUPER UBER NUBER PRO EXPERIENCED PLAYERS....Not normal players or n00bs like we..........Yeeah **obscenity** Right.....
Umm, I hardly EVER get to play marine because usually aliens STILL have a 2+ player disadvantage.
Turret limits are needed because 50+turrets in one area creates horrible lag when they all shoot at once. The limit need not be as low as for the aliens.
Marines and aliens BOTH had some serious bugs that need to be fixed. (Siege turrets that target 'invunerable' alien buildings. Bilebomb/xenocide that does very little damage.)
In spite of all the bugs, the game is currently fairly well balanced so long as marines will stop thinking this is a deathmatch and use some teamwork.
I usually gorge it up until the hives are all up and go Fade (earlier if we need the 3 hive to get unoccupied) to go rip those Marines up a bit.
So, ontopic now, the marines have every chance to absolutely scrape the alien's gourd out if they would just work together.
In a game where I had gone fade after having all the 3 hives built, I was running into an area I could have sworn was friendly (it was the map with the 2 airlocks) only to find that it had been secretly (i ignore that damn waffling **obscenity** hivemind voice) converted to a marine stronghold.
I have never seen so many marines in one place. They must have gotten that minibase up in record time.
Anyways, I ran in there and yelled out loud (IRL) "HOLY <b>SH1T</b>!!!" and started backpedalling my brand-new-soon-dead adren/cloak/regen Fade. doh,...
No, it isn't. Otherwise Flayra wouldn't be making any more server patches.
Thanks for playing though.
I do agree that shotties should probably be cheaper, maybe 17. And Bile Bombs, Xenocide and Seige Turrets need fixing because sometimes they don't do damage.
Turret limits are needed, no so much for a game balance issues (because aliens should eventually be able to break through any turtled base no matter how built up it is) but because of server issues. Not everyone hosts on a 2Ghz server with 512 ram.
Server patches are needed for more important things than game balancing, like in the v1.02 patch that prevents TKing of marine structures on casual maps, <u>very</u> important, nothing to do with balancing, server patches are important.
No, it isn't. Otherwise Flayra wouldn't be making any more server patches.
Thanks for playing though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Those patches wouldn't be to fix bugs now would they?
Thanks for replying though.
Turrets do need limiting however, probably like the way offensive structures work for the aliens. That is the closest thing to a balancing issue I know of.
The biggest problem is how players join the winning team. I notice this often shifts the balance of power dramatically to one side.
Anyways, just my 2 cents. Feel free to disagree with it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
A lot of people just like going off on their own which is daft, Also making a completely new base in a hive is a good idea when it is well defended. The whole point of Marines is to get one hive before the aliens get all 3 and that is not difficult to do.
So the Alien players are not pathetic they are just playing better than you and your team.
No, it isn't. Otherwise Flayra wouldn't be making any more server patches.
Thanks for playing though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Those patches wouldn't be to fix bugs now would they?
Thanks for replying though.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thank you Iodsu. Fabricated, if you havn't realized, there was next to nothing in the balance department for all of 1.02.
This is not true. I have played many great alien players and won. I think you're generalizing your data through times when you have lost due to poor play on the marine part. A well-maintained and coordinated group of marines stand just as or more chance agaisn't an alien onslaught.
Make his job easier, make him have more versatility.
who never follow comm orders game after game.
who keep screaming for HMGs game after game.
this, of course, does not mean that everything is completely and utterly balanced in every single aspect of the game. it's almost impossible to do that, with any game. hell, look at wc3, blizzard spent forever making it, and even longer testing it... and people are still complaining about balance. hell, people still whine about starcraft and zerg rushes sometimes heh.
but in every case where it seems like a disadvantage, theres almost always something u can do to tilt the favor your side.
i just saw my friend play battle gorge for about 30 minutes racking up the kills for fun with him webbing the ground, and me luring marines out using lerk... i'm pretty sure 7 people in that game want to complain about gorges being overpowered... or they could get a welder.
noobs play marines. thats the reason u lose. play some clan scrims and see how 'unbalanced' it is.
tho i'm thinking cheaper shotties and 20-25 off fade armor would help
Just like StarCraft, WarCraft, CnC, RA or any other strategy games, each side has its own special quirks that makes it what it is..and in the hands of a master, it will defeat nearly anything, whereas, in the hands of a fool, they will die every time. Such is with NS. Things dont need nerfing, those of you who desire nerfs. All that this mod needs is the little fine tuning that'll make it smooth.
Who knows? Maybe our Lone Rambos will learn to work as a team. Then again, maybe the marines will slowly lose numbers until they become a small group of the very best, hard to beat, as all these guys have learned to work together, while all our Rambos have become aliens, and dont even communicate, sealing the aliens to a dark, dead fate. Who knows. In the meantime, however, I only have one thing to say.
Pong.
let me total up all the games I've played on post 1.01 servers. I've been Aliens about 80% of the time, SOLELY due to the fact that I join the game and the Marines have a 2-3 person advantage over the Aliens.
WTF is with this? I've seen the marines win more often than not. They usually win, I would even venture to say. The only exception to this rule is if the Alien players actually STICK AROUND -- then we do manage to win approaching 50% of the time.
Here's a small example from tonight. We're playing a 10 person game, you'd think it would be 5 on 5 right? Nope, it's 6 on 3 for most of the game! And us 3 aliens despite this, have destroyed the marines' second base at our hive and are just about making our 3rd hive. But it's just a little too difficult when you have 3 (make that 2 + a gorg madly building our bases) against 6 HMG+HA marines. It just DOESNT WORK.
I could understand it if we were loosing, but another player or two and we would have dominated them. I guess players just want their "HMG plz" and go off bug hunting..
It's frustrating, and makes playing Aliens no fun. I think you MIGHT be right about aliens being too strong -- if the ^&*^ players would stick around and actually PLAY aliens!
Here's a small example from tonight. We're playing a 10 person game, you'd think it would be 5 on 5 right? Nope, it's 6 on 3 for most of the game!
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I may be a bit slow, but who taught you math? 3+6 is not 10, it's 9.
Now this could either be because A. you are lying and are making up this entire thing just to make people agree with you (sounds like a politician doesn't it? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> ) or B. you are very bad at maths or C. you don't know how to check the posts you make for errors. Which one is it?
As for the discussion currently going on here. The marines need nothing and the aliens need nothing. If you are on a team with good players you have a chance, regardless of what team you are on. It all comes down to who you are playing with and/or against.
The only changes that need to be made is fixing the damage bugs
If you're on a good marine team, you will win, ie. dont camp and hunt for hives etc.
What i usually see these days is that the marines doesnt dare to leave the marine spawn <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
and after 10-15 min the aliens got 3 hives while marines may have saved up for like, 2 HMG's or something..
Have you ever thought of marine rush, just like a skulk rush? works 90%,
Just leave 1 marine back in the spawn to build
Marines <b>always</b> win under these 2 conditions:
1 they have an experienced commander, who uses waypoints, and teleporters effectively
2 marines in heavy armor welding each other
A lot of times, one or both of these conditions are not met and the aliens win. Every new marine to the game gets this idea that he alone can take on all the aliens himself and never figures out he need some buddies to help out. Until the majority of people learn how to play, we wont know exactly how balanced the game really is.
Want to know why the aliens won that one round? The marines had a **obscenity** commander but no-one else wanted to be comm I guess.