Need help texturing
<div class="IPBDescription">Looks like a blend of 1998 and 2012</div>Alright so problem I have is that there is no "treat as one" for texturing, however I'm starting to think maybe that wouldn't fix the problem I have. The problem is that my geometry is too blocky looking and not smooth.
<a href="http://i.imgur.com/dAI6n.jpg" target="_blank">http://i.imgur.com/dAI6n.jpg</a>
I've tried texturing the wall with a texture I made of a solid colour, and it still looked blocky, so that is why I do not think 'treat as one' will fix my problem. Did I maybe do this wrong? Am I going to have to model a hallway like this to have it look right?
The hallway is very early concept, I'm only worried about removing the blocky look right now.
edit: here is a pic with lines enabled
<a href="http://i.imgur.com/YzJBn.jpg" target="_blank">http://i.imgur.com/YzJBn.jpg</a>
<a href="http://i.imgur.com/dAI6n.jpg" target="_blank">http://i.imgur.com/dAI6n.jpg</a>
I've tried texturing the wall with a texture I made of a solid colour, and it still looked blocky, so that is why I do not think 'treat as one' will fix my problem. Did I maybe do this wrong? Am I going to have to model a hallway like this to have it look right?
The hallway is very early concept, I'm only worried about removing the blocky look right now.
edit: here is a pic with lines enabled
<a href="http://i.imgur.com/YzJBn.jpg" target="_blank">http://i.imgur.com/YzJBn.jpg</a>
Comments
I have the same problem on similar shapes as well. I think the problem lies in fact, that Spark doesn't make smooth shading for brushwork. For example, in Source's Hammer you can select adjacent faces and add them in smoothing group and they will be rendered with nice transition.
Because I can't explain this better with my crappy english, I will direct you to <a href="http://en.wikipedia.org/wiki/Shading#Smooth_shading" target="_blank">Wikipedia</a> for explanation.
I guess what this comes down to is, can this be fixed before 1.0? I'd hate to launch my map looking this way, I'd rather go in another direction instead of waiting.
Only viable solution right now is to model your curvy pieces in external program (3DS Max) and use them as props. But no idea if there still be smooth shading carried over from that program. I have no idea how this works, but assuming from current pipe props there should be some smoothing.
oh well, we'll just have to wait until after release before the SDK gets much needed upgrades/features to make our maps look better.
you can always leave it like that and update it later when the feature gets added.
It is very different, but that screen reminded me a scene from this, not for the faint of heart, movie.
<img src="http://1.bp.blogspot.com/-XQ1oO9003ak/TrvzeFfy_UI/AAAAAAAAA-g/L2aJ-IjHR_s/s1600/HolyMountain07.png" border="0" class="linked-image" />
It is very different, but that screen reminded me a scene from this, not for the faint of heart, movie.
<img src="http://1.bp.blogspot.com/-XQ1oO9003ak/TrvzeFfy_UI/AAAAAAAAA-g/L2aJ-IjHR_s/s1600/HolyMountain07.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Please tell me this is The Holy Mountain. The movie of nightmares.