Give Gorge Bile-Bomb and the Lerk Acid-Rocket
Gorge_Lucas
Join Date: 2011-07-10 Member: 109352Members
<div class="IPBDescription">Makes sense to me</div>The Gorge should get the bile bomb back as it is more functional for the Gorge to aim and shoot at marine structures from cover rather then the current setup which has the Lerk having to expose himself in a marine base to 'dive-bile-bomb' marine structures.
Rather than having the bile bomb tied to a specific class why not split the job between the gorge and the lerk? Give each class a specific strategic execution of bile bombing marine structures. The Gorge uses the slow arcing bile ball with high splash damage and the Lerk uses a fast dive bomb acid rocket attack but the power of each is reduced somewhat so that the load is shared and the promotion of teamwork is assured.
My idea is that the Gorge Bile Bomb will go back to it's b200 form but the rof of the gorge bile bomb will be slowed down or it will use more adrenalin and need a longer cooldown - the gorge will do the slow firing hi splash damage . The Lerk will shoot smaller bile/acid rockets that fire faster and longer and more accurately whilst in motion - the lerk will be fast firing more accurate structure damage specialist.
Rather than having the bile bomb tied to a specific class why not split the job between the gorge and the lerk? Give each class a specific strategic execution of bile bombing marine structures. The Gorge uses the slow arcing bile ball with high splash damage and the Lerk uses a fast dive bomb acid rocket attack but the power of each is reduced somewhat so that the load is shared and the promotion of teamwork is assured.
My idea is that the Gorge Bile Bomb will go back to it's b200 form but the rof of the gorge bile bomb will be slowed down or it will use more adrenalin and need a longer cooldown - the gorge will do the slow firing hi splash damage . The Lerk will shoot smaller bile/acid rockets that fire faster and longer and more accurately whilst in motion - the lerk will be fast firing more accurate structure damage specialist.
Comments
Rather than having the bile bomb tied to a specific class why not split the job between the gorge and the lerk? Give each class a specific strategic execution of bile bombing marine structures. The Gorge uses the slow arcing bile ball with high splash damage and the Lerk uses a fast dive bomb acid rocket attack but the power of each is reduced somewhat so that the load is shared and the promotion of teamwork is assured.
My idea is that the Gorge Bile Bomb will go back to it's b200 form but the rof of the gorge bile bomb will be slowed down or it will use more adrenalin and need a longer cooldown - the gorge will do the slow firing hi splash damage . The Lerk will shoot smaller bile/acid rockets that fire faster and longer and more accurately whilst in motion - the lerk will be fast firing more accurate structure damage specialist.<!--QuoteEnd--></div><!--QuoteEEnd-->
Watching ARC trains in B200 and B201 has convinced me that gorges need bile bomb back. The lerk, while fun to bile bomb with, is just not effective enough
So give bile bomb back to the gorge (for firing from positions of relative safety), and acid rocket to the fade? I'm okay with that.
But then the lerk will have an unfilled weapon slot. That's where you take umbra away from the crag.
<i><b>BUT OH NO WE CAN'T MAKE IT LIKE NS1</b></i><u></u>
But then the lerk will have an unfilled weapon slot. That's where you take umbra away from the crag.
<i><b>BUT OH NO WE CAN'T MAKE IT LIKE NS1</b></i><u></u><!--QuoteEnd--></div><!--QuoteEEnd-->
^This.
Originally in NS, gorge had babblers. He already has heal, so give him umbra and babblers and make him a walking crag. Leave the bilebomb where it is. I'd love to see fade get acid rocket again :)
Originally in NS, gorge had babblers. He already has heal, so give him umbra and babblers and make him a walking crag. Leave the bilebomb where it is. I'd love to see fade get acid rocket again :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Show me the crag's babblers.
PS give bilebomb back to the gorge!
Why not? It's a good ability. It's annoying as hell when a lerk bilebombs your base and then quickly leaves. A bunch of structures take damage and you have to sit around and weld them.
Lerk = hit and run with reliance on DOTs
George = combat Support
When they took away bile bomb they are telling the community they are serious in following their goal and I don't foresee them goin against their vision of redefining alien classes.
On that note. Aliens do need a solution to marine turret (was suppose to be more useless in ns2) and arc trains
And I don't see acid rocket comming back. One of their statements included "no gained ability should replace the usefulness of other abilities" ie: if fades got acid rocket back no one would use the swipe and run nature of fades anymore.
Lerk bombing, on the other hand, is a lot riskier, and is balanced IMO.