indicate other mines in blast radius when placing new mines

Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
edited March 2012 in Ideas and Suggestions
<div class="IPBDescription">to prevent unexperienced players from causing chain reactions</div><b>introduction</b>
the blast radius was recently lowered from 4 to 3 so i guess it is possible that more adjustments could be made in the near or distant future. it would be nice to get some sort of feedback wether a mine position will cause other nearby mines to explode or not. one is rarely present when they blow up, so it takes some time to learn about the perfect distance. for those who really don't know what i'm talking about: any mine that blows up will blow up other nearby mines in a certain radius, possibly causing a chain reaction all over the base.
so what would be the best way to adress this? using some sort of circle or sphere has its disadvantages as it might obstruct your view and you might not notice some mines behind you etc.

<b>actual suggestion</b>
imo, the best way to adress is to show a number (or some other fancy indicator for an integer) while you move around your mine-model while searching for a position to place it. the number would basically count the number of other mines in the blast radius, so you can simply place it when you find a spot with 0 mines nearby (or only a few, if you cannot avoid it). as a plus, the mines in the blast radius could be flashing, or whatever looks nice without distracting too much.
<b>advantages (i can think of)</b>
-less chain reactions / random waste of pres
-you can place your mines faster without carefully planning / looking around for other mines
-if done right, it will not clutter the view or distract too much (people like to seem a rather clean HUD and there is already quite some other stuff being displayed)
<b>disadvantages (i can think of)</b>
-not that much impact on gameplay, effort could be spent on something else
-might be difficult to make communicate the meaning of the number, new players could be confused / not figure out what it is for
-still a minor distraction / cluttering of the view

Comments

  • LuitjensLuitjens Join Date: 2010-07-26 Member: 73034Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, Subnautica Playtester
    edited March 2012
    I don't think this is needed, once someone figures out that placing mines right next to eachother isn't effective (noob tactic) they will steer from it, plus it would be a distraction I believe.
  • RiCexEaTeRRiCexEaTeR Join Date: 2010-05-10 Member: 71700Members, Reinforced - Shadow
    I love this idea!! It allows for efficient mining bettering gameplay
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    If implemented, it would quickly teach new players what not to do and why. I'm all for it!
  • Kama_BlueKama_Blue Join Date: 2012-03-13 Member: 148710Members
    <!--quoteo(post=1918173:date=Mar 26 2012, 11:00 AM:name=Luitjens)--><div class='quotetop'>QUOTE (Luitjens @ Mar 26 2012, 11:00 AM) <a href="index.php?act=findpost&pid=1918173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think this is needed, once someone figures out that placing mines right next to eachother isn't effective (noob tactic) they will steer from it, plus it would be a distraction I believe.<!--QuoteEnd--></div><!--QuoteEEnd-->

    A distraction?

    Wh... it would be as easy as showing a colored radius on the ground where the mine was going to be placed. Which IMO should already happen for cysts (Total creep expansion area) and Hydras (Total Range of Shots) and probably even marine turrets.
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    edited March 2012
    I like the idea, though instead of just displaying a number, I also think displaying a small circle around the mine to indicate its detonation radius is a must. In addition highlighting the mines in the same radius (by making them glow for example) should work well.
  • Raven_XIRaven_XI Join Date: 2003-01-08 Member: 12032Members, Constellation
    Circle that shows the blast radius of a mine so you know how far you need to spread them apart?

    Do it.
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    All you need is a circle around the mine being placed. Are other mines in the circle? Yes? they will blow up.

    Super simple and clear to even a beginner
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    edited March 2012
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->All you need is a circle around the mine being placed.<!--QuoteEnd--></div><!--QuoteEEnd-->
    these were my initial thoughts as well, but as i pointed out in my initial post (i guess people are too lazy to read it all, but please do so at least when you are posting):
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->using some sort of circle or sphere has its disadvantages as it might obstruct your view and you might not notice some mines behind you etc.<!--QuoteEnd--></div><!--QuoteEEnd-->
    if you disagree with this, please elaborate why.
    if people don't mind the obstruction, i don't see why there could not be a sphere in addition to the number. just using a circle will not adress mines placed on walls or other surfaces. i guess the best solution for this would be using a sphere and simply drawing on the surfaces whereever the sphere touches a surface. so you draw a circle which bends and goes up the walls etc. not sure how much effort this would be though.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited March 2012
    Draw the circle<b>s</b> around all other mines, that are in the blast radius.
    This way, you have no obstructing things around you when placed fine. Only when you want to place them in the blast radius of another mine. This way, the circle isn't even a problem for mines on walls etc.

    And its better than a number, because you can directly see, where the blast radius of the other mines are.

    And its intuitive. Even more intuitive, as showing the blast radius of your own mine. (Because that does not tell you, that it interacts with other mines.) Seeing the blast radius of other mines only when you try to place them in this radius should be hint enough.
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    Obstructing what? The floor? The vitally important floor which you need to see in perfect detail at all times?

    Just put an explosive radius indicator, and a smaller one indicating the radus of the proximity fuse, so you can tell when you have an area covered properly.
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    edited March 2012
    <!--quoteo(post=1918456:date=Mar 27 2012, 05:02 AM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Mar 27 2012, 05:02 AM) <a href="index.php?act=findpost&pid=1918456"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->these were my initial thoughts as well, but as i pointed out in my initial post (i guess people are too lazy to read it all, but please do so at least when you are posting):<!--QuoteEnd--></div><!--QuoteEEnd-->

    Haha I read your post, but unless explosions are very tall cylinders you're exaggerating it's failures. With a single circle around the mine being placed you can tell easily if the mined wall itself is within the blast radius and gauge whether the height is sufficient. Adding a circle around the wall mine will not help you gauge the explosion spheres more accurately while it will help you gauge the current coverage quickly.

    I guess what I'm saying is that while your over-complicated system has it's advantages, it's still over complicated. I was merely stating the simpler system that would be sufficient, I apologize if you took that as a personal affront as though I hadn't read the first post. Hence the opening of "All you need," but thanks for reading my whole post...All 2 lines


    edit: I'd like to add that I like your over complicated-system until dev time is considered
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    edited March 2012
    how is a counting integer numberly over complicated? it is probably about 5 lines of code to implement this.

    a circle will be another object/model included into the game. it can cause graphical errors, drain fps, have buggy position/angle...
    i don't exactly know how the blast radius is calculated. but i doubt it will go through other objects like walls.

    as for drawing one circle per mine, that sounds fine if they were transparent discs instead of circles. and again, i bet people will complain. they are already complaining about the HUD being too filled up. its not about not seeing things, its about aesthetics.
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    My vote is for a semitransparent sphere around the ghost mine that changes colour if other mines are in range, additionally with a thin but noticeable line drawn from the ghost to each offending mine. Informative and unambiguous.

    No it wouldn't create lots of visual clutter unless some moron has laid a thick carpet of them - and then, if anything, it'd be an effective deterrent.
  • Smug_LobsterSmug_Lobster Join Date: 2009-06-22 Member: 67903Members
    I think this is a good idea. If anything, just make an option for "tutorial mode" which is on by default with a fresh install of NS2 that will describe structures, weapons, show turret/mine radius and tips like that. The tutorial mode can be deactivated in the options.
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    Uzguz has the best solution.
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    Some type of implementation of this idea would be nice. The trick is that a mine has a smaller detection radius than its blast radius. This is why people cluster mines. They want to completely deny safe access to whatever they are protecting with mines. If you want to bullet proof mine placing I would recommend two circles. The smaller inner circle represents the detection radius of the mine. The larger outer circle would be the blast radius. Uzguz suggestion of a sphere is nice, but its simpler to use flat circles. These circles could be plotted up the side of a wall when placing mine near/on walls to avoid triggering other mines place on the wall, ect. Trying to think of where I have seen things like this before. Can't recall anything right now, but I know it exists somewhere.
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