Marine HUD
antacid
Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
<div class="IPBDescription">It is too cluttered</div>I like the idea of seeing upgrades and the moving minimap, but currently, with the massive health/armor bars and the giant upgrade bars on buildings, the marine hud has become a cluster of things, it really distracts from the game itself. Also the minimap seems to be fluctuating way too much in its current implementation.
Name tags and health circles are also huge and fill up a good portion of the screen in large battles.
Name tags and health circles are also huge and fill up a good portion of the screen in large battles.
Comments
I dont have health circle, nametags, or any of that... If you aim at a marine for a little, his health will show up, but in the middle of a battle you shouldn't be staring at the back of your bros head. I feel like it would almost be good to put an old fashioned ammo count (ex, 32/264 or whatever) on screen since I often find myself running out of ammo without even knowing it.
Then again, this makes it a bit more realistic/intense as it make you think more about watching your ammo conservation. Then if you forget because battle is too intense, you may find yourself busting out your pistol against three skulks or having to run back to your armory.