server performance drop ns2_summit

oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
I got quite okay tickrate on mineshaft and tram, but summit I have bad tickrate for my server.

How comes summit has worse tickrate? Any know issues about this?

My current server is
3,7ghz i7
1600ddr3
300gb ssd intel 320

Comments

  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    I tested it on may own server but with no players on it, saw no difference.
    I don't know but maybe alot of high pingers could affect the server.
    In general I run always with the net_stats and never saw a difference on different maps.

    But I know that if you run both servers #1 and #2 I see 15-20 ticks on roundstart when the servers are full.
    I would recommend you to soft OC your i7 to get more performance.
  • nunofgsnunofgs Join Date: 2005-03-18 Member: 45717Members
    Honestly those server specs are way too low for NS2.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1920605:date=Apr 1 2012, 07:13 PM:name=nunofgs)--><div class='quotetop'>QUOTE (nunofgs @ Apr 1 2012, 07:13 PM) <a href="index.php?act=findpost&pid=1920605"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly those server specs are way too low for NS2.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dude, the server capacitiy IS WELL enough for hosting a server. Just that ns2 isn't optimize yet, and I prefer not to overclock it to 4,5ghz like the other did. I'll never do that.

    Anyways, I wrote here for help not for listening on useless criticism.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    edited April 2012
    So I played some rounds on you server on all maps.
    I couldn't notice any difference on the maps on your Server.
    Ticks were in general 26-31 first 5 min 13-25 the next 5 min and then starts swaping between 6-13.

    Averages per map (took all 20s a screen), but not always 100% full:
    1. 5 min

    Tram: 27.8
    Summit: 28.1
    Mineshaft: 27.3

    Next 5 min:

    Tram: 21.3
    Summit: 21.1
    Mineshaft: 22.8

    And then it depends how long the game goes. After 20min it drops constant to a min of 6 but also has jumps up to 17. I dindn't look on player pings and if your 2. Server was on.

    Edit: those averages are really depending in wich moment you take the screen. It shows maybe 13 but 20ms later 17.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited April 2012
    As Floodinator showed, there isn't (and shouldn't) be any difference between the maps when comparing the tickrates on an equal basis. My guess is that what you're seeing is that since summit is likely the most balanced and most played NS2 map, games simply last longer than on tram or mineshaft. The server tickrate will generally drop in relation to game length because longer games = more stuff on the maps = server has to work harder.

    Edit: The short answer, is that there really isn't anything you can do except OC or wait for more optimizations.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    <!--quoteo(post=1920663:date=Apr 1 2012, 03:58 PM:name=oldassgamers)--><div class='quotetop'>QUOTE (oldassgamers @ Apr 1 2012, 03:58 PM) <a href="index.php?act=findpost&pid=1920663"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dude, the server capacitiy IS WELL enough for hosting a server. Just that ns2 isn't optimize yet, and I prefer not to overclock it to 4,5ghz like the other did. I'll never do that.

    Anyways, I wrote here for help not for listening on useless criticism.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why don't you want to overclock it? The k processors are designed to be overclocked. And the 2600k has a very simple one button click to overclock in the GUI bios. If you have afterstock cooling, you can manually tweak the OC and get even more power out of it.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    my inversion server is an i7 @ 5 ghz, and even then 35 - 40 minute games on tram can end in tickrates 8 ~ 15
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1920968:date=Apr 2 2012, 04:26 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Apr 2 2012, 04:26 PM) <a href="index.php?act=findpost&pid=1920968"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So I played some rounds on you server on all maps.
    I couldn't notice any difference on the maps on your Server.
    Ticks were in general 26-31 first 5 min 13-25 the next 5 min and then starts swaping between 6-13.

    Averages per map (took all 20s a screen), but not always 100% full:
    1. 5 min

    Tram: 27.8
    Summit: 28.1
    Mineshaft: 27.3

    Next 5 min:

    Tram: 21.3
    Summit: 21.1
    Mineshaft: 22.8

    And then it depends how long the game goes. After 20min it drops constant to a min of 6 but also has jumps up to 17. I dindn't look on player pings and if your 2. Server was on.

    Edit: those averages are really depending in wich moment you take the screen. It shows maybe 13 but 20ms later 17.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That is not garanteed at all, because server can be above 25 tickrate in the most common matches, it so different between matches and maps. So hard to tell. Like we played mineshaft 8v8 to the end with amazing smooth tickrate. :S Then other matches with horrible tickrate and with less people.
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Sure youre right. Can you nexttime if the playernumbers are low but ticks also, take a look on the player pings? I think that alot of high pingers could kill the serverrate.
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