The follow up to the 1776 rebellion
Scrajm
Join Date: 2011-10-17 Member: 127859Members
<div class="IPBDescription">A 10 v 10 gather between EU v NA!</div>We had a 10 v 10 gather, and later on a 11 v 11 gather, where EU played against NA. This time we tried to quell the rebellion and show them pesky colonist terrorists we wont allow no dumping of tea, alas to little avail.
<a href="http://www.youtube.com/watch?v=cwtmtEitKcM" target="_blank">http://www.youtube.com/watch?v=cwtmtEitKcM</a>
This is one game from my marine comm view. GG NA!
<a href="http://www.youtube.com/watch?v=cwtmtEitKcM" target="_blank">http://www.youtube.com/watch?v=cwtmtEitKcM</a>
This is one game from my marine comm view. GG NA!
Comments
MURRICA!
Haha! Next time you guys must let me know when a big game happens, or I may cry.
Haha! Next time you guys must let me know when a big game happens, or I may cry.<!--QuoteEnd--></div><!--QuoteEEnd-->
Haha, it was pretty spontaneous. There was originally a 6v6 mostly-euro gather going. Then the NAs invaded the gather. We ended up having ~20 people on the ENSL TS and collectively decided to do a 10v10 instead of gathers.
That is some horse######.
Player count made marine wins feasible. Also the lack of mass-onos ######ery.
I'm actually not surprised, since my experience is between close-to-evenly skilled teams, the team with the ping advantage will win, regardless of side. I suspect these matches we're played on a US server.
No one thought the yanks would do it but... history repeats itself ;P
Given NS1's history, all the more reason they should've lost. A rigged game I say.
The ARCs weren't shooting for more than half of the time, no wonder the hive didn't go down. Afaik ARCs do like 15% of hive health per shot... the damage is definitely huge.
This wasn't meant as a personal insult, sorry Scrajm. :) No trash talk on the forums, I get it now.
Would be nice if the commander could set it to shoot at an area rather than a structure, so you get a marker that shows you the aoe explosion radius to manually override the stupid ai, until it either doesnt hit a structure anymore, or keeps shooting forever at the area until its set back to autopicking of the target again. (tho this would need to have the explosion marker highlighted always, or at least if you select your arcs to check)
I mean who really knows how big the aoe effect of the arc shot is? - seems like you cant really trust the particle effect.
<img src="http://dl.dropbox.com/u/12784365/arc.jpg" border="0" class="linked-image" />
I was surprised myself that the arcs hit neither crags nor gorges. The arc is an enigma.