B202: Is hit reg worse?
Omega_K2
Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
Does anyone else have much worse hitreg in B202?
It has worsed so much I thought the rifle dmg has decreased, because lots of the shots seem to disappear into a void. When compared to before, I could easily kill a skulk with a rifle mag, usually 2 or so, now I can't even kill one most of the time.
Not sure whether it's just me, but a lot of time shotgun shots magically hit but do nothing as well, my "record" is 5 lvl3 shotgun hits at close/point-blank rage on a skulk to kill him.
This is usually with an ok ping (50ms +- ) and servers that have a steady tickrate of 30. Sometimes I hit fine, sometimes it seems really off, does anyone have the same problems?
It has worsed so much I thought the rifle dmg has decreased, because lots of the shots seem to disappear into a void. When compared to before, I could easily kill a skulk with a rifle mag, usually 2 or so, now I can't even kill one most of the time.
Not sure whether it's just me, but a lot of time shotgun shots magically hit but do nothing as well, my "record" is 5 lvl3 shotgun hits at close/point-blank rage on a skulk to kill him.
This is usually with an ok ping (50ms +- ) and servers that have a steady tickrate of 30. Sometimes I hit fine, sometimes it seems really off, does anyone have the same problems?
Comments
I think it's linked to the choke.
I've been having the same problem with the shotgun in this build, often taking 3 shots to take down a skulk, and 2 in most circumstances where it used to be 1.
It has worsed so much I thought the rifle dmg has decreased, because lots of the shots seem to disappear into a void. When compared to before, I could easily kill a skulk with a rifle mag, usually 2 or so, now I can't even kill one most of the time.
Not sure whether it's just me, but a lot of time shotgun shots magically hit but do nothing as well, my "record" is 5 lvl3 shotgun hits at close/point-blank rage on a skulk to kill him.
This is usually with an ok ping (50ms +- ) and servers that have a steady tickrate of 30. Sometimes I hit fine, sometimes it seems really off, does anyone have the same problems?<!--QuoteEnd--></div><!--QuoteEEnd-->
I've noticed it frequently taking 2-3 point blank shotgun shots to kill skulks. Hit reg definitely "seems" worse. Though with no way to actually test it, it is impossible to say for certain.
It would be really helpful if we were able to get damage numbers implemented.. Either as a debug option or a print to the console whenever you hit something.
I seem to get much better feedback when I shoot a skulk, I point at the skulk, press the button, and blood shoots out.
Although, I admit the rifle did seem a little weaker than I remember it, I kinda put that down to not having any weapon upgrades when I tried it.
It is possible the bullets are showing effects but not actually hitting. But they definitely seem to be triggering effects much more correctly, I see them when I expect to.
There was some new prediction added so that hit tick is displayed instantly, but sometimes you can see it start to flash and it quickly disappears because while the hit was predicted on the client, it didn't actually register on the server.
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I don't know if we can learn anything from this, but my guess it that it's not unexpected given the tickrate.
@Mkk_Bitestuff, I think I posted some code in the last thread about this, I'm not sure anymore.
yea 20 tickrate is quite common to the point i'd say unavoidable currently, as every match goes to 20 at some point.
hmmm..
edit: investigating.
Nice video. All of those shots should definitely have been kills. I've had the same problems. Hopefully this will be looked into after PAX.
On the bright side, I'm getting to work on my LMG a lot!