Server Requirements (multithread question)
Tyrsis
Join Date: 2002-11-15 Member: 8804Members
Are you guys planning on spreading out the server usage across cores instead of single CPUs? I have a 64 core dedicated that I use only about 1/4th of right now. I tried to put an ns2 server, but it's not very threaded right now, so it's not using the cores efficiently and the tickrate was dropping after a small amount of players. Any plans on addressing this? Or should I just not bother? I can try when the game is closer to release, but if you have no plans on changing how the server actually operates with multiple cores, I won't even bother in the future.
64 core x 2.2ghz
128GB memory
4 SSD 256GB drive array
As you can see it's a pure server build that isn't virtualized at all. I use it for work, but it has a lot of spare CPU / ram available right now, so I figured I'd see if NS2 server would run. It does not (at least not well after a certain amount of players).
64 core x 2.2ghz
128GB memory
4 SSD 256GB drive array
As you can see it's a pure server build that isn't virtualized at all. I use it for work, but it has a lot of spare CPU / ram available right now, so I figured I'd see if NS2 server would run. It does not (at least not well after a certain amount of players).
Comments
Yeah my server bandwidth is not an issue. (Can get up to 1Gb if required, I regularly push 600mbps).
I didn't really expect it to do well with my setup, as I know most games are usually created with small core counts in mind. Hopefully the devs will figure out something, but just wanted to drop a note about it anyway, as the trend now is to increase core count instead of increase speed of individual cores, so trying to distribute the work across cores will really help in these large core environments.