Lower Pres gain

ogzogz Join Date: 2002-11-24 Member: 9765Members
<div class="IPBDescription">to address 1 hive balancing issues</div>Just wondering why we havn't considered changing the pres gain ratio from harvesters/extractors

This way we can keep the power of 1 hive onos/fades for a strategic option, while allowing time for marines to tech up to suitable levels to address them when they come out.

To offset the lower pres gain, all that is needed is for a researchable ability or hive-adjusted ability which reduces pres costs for lifeforms/weapons etc.

So late game - with the hive/upgrades, both sides will still be able to purchase lifeform/weapons as frequently as they do now. But earlier game you will see less lifeform/weapons purchases.

This also puts extra emphasis on what you do with your starting 25 res. That lerk / 1st shot gun will be even more precious than before.

Comments

  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Seems like it would be better to just take out the starting 25 pres. It accomplishes all of the slowing down that reducing harvester extraction gives, and keeps the resource system constant.
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Members
    <!--quoteo(post=1921954:date=Apr 5 2012, 12:35 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Apr 5 2012, 12:35 AM) <a href="index.php?act=findpost&pid=1921954"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seems like it would be better to just take out the starting 25 pres. It accomplishes all of the slowing down that reducing harvester extraction gives, and keeps the resource system constant.<!--QuoteEnd--></div><!--QuoteEEnd-->
    agree, or at least lower it!
    It could be, that the devs wanted the startres in the beta to get a faster game for a more efficient testing
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    15 Is perfect, though it doesn't solve the bigger issue of alien imbalance. The alien team simply lacks a lot of tech that the marine team has, thus having much more res to spare on throwing down/refreshing RTs.
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