Lower Pres gain
ogz
Join Date: 2002-11-24 Member: 9765Members
<div class="IPBDescription">to address 1 hive balancing issues</div>Just wondering why we havn't considered changing the pres gain ratio from harvesters/extractors
This way we can keep the power of 1 hive onos/fades for a strategic option, while allowing time for marines to tech up to suitable levels to address them when they come out.
To offset the lower pres gain, all that is needed is for a researchable ability or hive-adjusted ability which reduces pres costs for lifeforms/weapons etc.
So late game - with the hive/upgrades, both sides will still be able to purchase lifeform/weapons as frequently as they do now. But earlier game you will see less lifeform/weapons purchases.
This also puts extra emphasis on what you do with your starting 25 res. That lerk / 1st shot gun will be even more precious than before.
This way we can keep the power of 1 hive onos/fades for a strategic option, while allowing time for marines to tech up to suitable levels to address them when they come out.
To offset the lower pres gain, all that is needed is for a researchable ability or hive-adjusted ability which reduces pres costs for lifeforms/weapons etc.
So late game - with the hive/upgrades, both sides will still be able to purchase lifeform/weapons as frequently as they do now. But earlier game you will see less lifeform/weapons purchases.
This also puts extra emphasis on what you do with your starting 25 res. That lerk / 1st shot gun will be even more precious than before.
Comments
agree, or at least lower it!
It could be, that the devs wanted the startres in the beta to get a faster game for a more efficient testing