<!--quoteo(post=1922608:date=Apr 6 2012, 09:51 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Apr 6 2012, 09:51 PM) <a href="index.php?act=findpost&pid=1922608"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The problem with selling ad space in the maps is the game is set in the future.
Unless you have a strong brand image that could be adapted to have a futuristic look it won't be convincing.
I don't want to see an advert for a product from 2012 when I'm shooting aliens in 2300 or whenever.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1922649:date=Apr 7 2012, 12:05 AM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Apr 7 2012, 12:05 AM) <a href="index.php?act=findpost&pid=1922649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What are you advertising?<!--QuoteEnd--></div><!--QuoteEEnd--> -----------
Apparently I have to advertise a quantum leap module for a company that doesn't exist yet. :P
Coca Cola had a commercial in Blade Runner which worked because a) Coca Cola is such a strong brand image we can believe it will exist in 200 years time, b) the commercial was placed in an appropriate context in the film, and c) its art direction perfectly matched the rest of the film's art direction.
Unless in-level ads meet those criteria I'd say stick to advertising in the server welcome screen when NS2 has them
<!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro--> Solution!: 1. Invent time machine 2. Travel to future to sell past ad space in NS2 3. your children are sure to buy their future product then, just keep telling them about it til it exists.
Possible side-effects are discovering giant ants rule in the future or something.. but selling flavored ant-food paste will probably work too.<!--colorc--></span><!--/colorc-->
So basically if you take this plan any further you'll end up being a slave to a giant ant, struggling to pay your rent on the human cage dwelling by selling bottled ant piss, hiding the measly profits from the giant killer ants by shoving them up your arse - which is already stuffed with time machine parts you salvaged from the wreck. A lonely tear rolls down your cheek, marking another day since you last saw your kids, who, are living a depraved existence in the sewers of the world you left behind, where - ironically - their only hope is the colony of normal sized ants who bring them bread crumbs out of pity.
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
Giant antvertising. Wave of the future.
That said, I'm against any actual ads being put into the game; propaganda and spoofs are one thing. But I already spend most of my day forced to look at whatever some jerkass is trying to sell me, just walking out the front door (if that). I'd rather not have it in a video game I play to escape the real world; this is one more reason I don't play EA games, with their streamed ad BS. And regardless of how it was dressed up, a clan ad or computer parts would be pretty immersion-breaking, especially as at that size, you couldn't really format it with scanlines or whatnot to make it fit and still have the URL be readable.
Then again, I'm of the opinion that most all marketing folk should be flayed, dipped in salt, then fed into an industrial shredder feet-first.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
edited April 2012
Ads in the ready room would kind of be hysterical imo. I'd have no problem with it. If anything it'd be something I encourage, and I'm a real pretentious mapper... dunno it just feels right
Yeah, perhaps not as part of the actual combat map, but in the RR I think it might be fun. I'm not a big fan of Ads, quite the contrary, but if it helps you guys make this great game why not.
Quake Live did this. It doesn't help them break even but nobody really complains much. So...if you need to see what it looks like in action, there you go.
<!--quoteo(post=1923221:date=Apr 8 2012, 07:32 PM:name=internetexplorer)--><div class='quotetop'>QUOTE (internetexplorer @ Apr 8 2012, 07:32 PM) <a href="index.php?act=findpost&pid=1923221"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Quake Live did this. It doesn't help them break even but nobody really complains much. So...if you need to see what it looks like in action, there you go.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have never seen the QuakeLive ads...adblock just lets me see the count-down before the game starts :(
Comments
Unless you have a strong brand image that could be adapted to have a futuristic look it won't be convincing.
I don't want to see an advert for a product from 2012 when I'm shooting aliens in 2300 or whenever.
Unless you have a strong brand image that could be adapted to have a futuristic look it won't be convincing.
I don't want to see an advert for a product from 2012 when I'm shooting aliens in 2300 or whenever.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1922649:date=Apr 7 2012, 12:05 AM:name=Raneman)--><div class='quotetop'>QUOTE (Raneman @ Apr 7 2012, 12:05 AM) <a href="index.php?act=findpost&pid=1922649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What are you advertising?<!--QuoteEnd--></div><!--QuoteEEnd-->
-----------
Apparently I have to advertise a quantum leap module for a company that doesn't exist yet. :P
Unless in-level ads meet those criteria I'd say stick to advertising in the server welcome screen when NS2 has them
1. Invent time machine
2. Travel to future to sell past ad space in NS2
3. your children are sure to buy their future product then, just keep telling them about it til it exists.
Possible side-effects are discovering giant ants rule in the future or something.. but selling flavored ant-food paste will probably work too.<!--colorc--></span><!--/colorc-->
But advertising giant ants would be... Ok I guess
That said, I'm against any actual ads being put into the game; propaganda and spoofs are one thing. But I already spend most of my day forced to look at whatever some jerkass is trying to sell me, just walking out the front door (if that). I'd rather not have it in a video game I play to escape the real world; this is one more reason I don't play EA games, with their streamed ad BS. And regardless of how it was dressed up, a clan ad or computer parts would be pretty immersion-breaking, especially as at that size, you couldn't really format it with scanlines or whatnot to make it fit and still have the URL be readable.
Then again, I'm of the opinion that most all marketing folk should be flayed, dipped in salt, then fed into an industrial shredder feet-first.
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"The work on this patch was sponsored in part by the Acme game hardware factory."
I have never seen the QuakeLive ads...adblock just lets me see the count-down before the game starts :(