Bob climbing on clip brsuhes
Black_Wolf
Join Date: 2002-03-13 Member: 310Members
I think you should change the bob cant climb on clip brushes thing because now if we reach out clipnode limit there is nearly nothing we can do about it, for fear of bob not being able to climb on it, maybe another brush-based entity could be made to stop bob climbing on things?
Comments
If you let Bob climb on such 'simple' structures, it'll most certainly come to some serious visual glitches.
OK, there are surely some exceptions, but I doubt that they'd justify another entity.
<!--EDIT|Nemesis Zero|Mar. 23 2002,06:54-->
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 72/400 4608/25600 (18.0)
planes 2372/32767 47440/655340 ( 7.2)
vertexes 3600/65535 43200/786420 ( 5.5)
nodes 1802/32767 43248/786408 ( 5.5)
texinfos 877/32767 35080/1310680 ( 2.7)
faces 2265/65535 45300/1310700 ( 3.5)
clipnodes 3152/32767 25216/262136 ( 9.6)
leaves 1207/8192 33796/229376 (14.7)
marksurfaces 3270/65535 6540/131070 ( 5.0)
surfedges 10025/512000 40100/2048000 ( 2.0)
edges 5685/256000 22740/1024000 ( 2.2)
texdata [variable] 1461256/4194304 (34.8)
lightdata [variable] 384759/4194304 ( 9.2)
visdata [variable] 8741/2097152 ( 0.4)
entdata [variable] 37964/524288 ( 7.2)
more complicated architecture will lead to more clipnodes than planes (i think)