Bob climbing on clip brsuhes

Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
I think you should change the bob cant climb on clip brushes thing because now if we reach out clipnode limit there is nearly nothing we can do about it, for fear of bob not being able to climb on it, maybe another brush-based entity could be made to stop bob climbing on things?

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Truth to be told I always thought that this wouldn't be so much of a problem: Clipbrushes are always a drastic simplification of the area they are used for - otherwise they just wouldn't help against the clipnodes.
    If you let Bob climb on such 'simple' structures, it'll most certainly come to some serious visual glitches.

    OK, there are surely some exceptions, but I doubt that they'd justify another entity.



    <!--EDIT|Nemesis Zero|Mar. 23 2002,06:54-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmm, well it may just be me who thinks this way, but i think i remember someone else saying this in a thread, a HLTV layout shot i think and he said he was only at like 66% of planes but at like 97% of clipnodes, and he cant clip anything to reduce this . . .
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    I almost always have slightly higher plane usage then clipnodes but I guess this could help some people (if its possible).
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    well, heres my latest -chart:

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models             72/400         4608/25600    (18.0)
    planes           2372/32767      47440/655340   ( 7.2)
    vertexes         3600/65535      43200/786420   ( 5.5)
    nodes            1802/32767      43248/786408   ( 5.5)
    texinfos          877/32767      35080/1310680  ( 2.7)
    faces            2265/65535      45300/1310700  ( 3.5)
    clipnodes        3152/32767      25216/262136   ( 9.6)
    leaves           1207/8192       33796/229376   (14.7)
    marksurfaces     3270/65535       6540/131070   ( 5.0)
    surfedges       10025/512000     40100/2048000  ( 2.0)
    edges            5685/256000     22740/1024000  ( 2.2)
    texdata          [variable]    1461256/4194304  (34.8)
    lightdata        [variable]     384759/4194304  ( 9.2)
    visdata          [variable]       8741/2097152  ( 0.4)
    entdata          [variable]      37964/524288   ( 7.2)


    more complicated architecture will lead to more clipnodes than planes (i think)
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