New way to break stalemates
Raneman
Join Date: 2010-01-07 Member: 69962Members
When both teams are at a stalemate, something special needs to happen.
Imagine it: a marine and a fade face each other off, some music starts playing, the lights darken, and... dance battle.
This game has a distinct lack of dance battles that I feel would really improve the game.
Commanders would be able to research new dance moves to help with the battle.
Example: Top Hat evolution allows skulk to tap dance, and replaces one of his blade arms with a cane. He can only walk upright and once in "dance mode" can only move according to tap dancing ettiquite.
Imagine it: a marine and a fade face each other off, some music starts playing, the lights darken, and... dance battle.
This game has a distinct lack of dance battles that I feel would really improve the game.
Commanders would be able to research new dance moves to help with the battle.
Example: Top Hat evolution allows skulk to tap dance, and replaces one of his blade arms with a cane. He can only walk upright and once in "dance mode" can only move according to tap dancing ettiquite.
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Comments
Imagine it: a marine and a fade face each other off, some music starts playing, the lights darken, and... dance battle.
This game has a distinct lack of dance battles that I feel would really improve the game.
Commanders would be able to research new dance moves to help with the battle.
Example: Top Hat evolution allows skulk to tap dance, and replaces one of his blade arms with a cane. He can only walk upright and once in "dance mode" can only move according to tap dancing ettiquite.<!--QuoteEnd--></div><!--QuoteEEnd-->
Nice idea.
It also highlights a current difficulty with being able to end the game and put the marines out of their misery once they have been pinned into the rind start, if they have weapons 3 researched. 8-10 marines shooting in unison concentrated in a small area (marine start) will usually take down 2-3 onos very quickly. Add to this a turret farm, and it becomes very easy to properly defend the marine start and keep the game in limbo, but not to get out marine start and have a hope of winning ever.