Harvester on unconnected cysts should not be able to provide resources
Classic319
Join Date: 2010-11-06 Member: 74789Members
<div class="IPBDescription">just like Company Of Heroes!</div>
You know, in Company of Heroes, if the resource-territory is not linked to HQ territory, you couldn't not get those resources.
That brought lots of tactics and variety on that game. I think that system is one of the most important reason how COH became so the most popular and best RTS game of all time.
So why not for NS2? I still remember those Power-node and Cyst ideas are from that idea of Company of Heroes
Anyway, this is it:
If cysts are not connected, that means, if cysts are not linked to Hive, rest of Harvesters on the unconnected cysts would not be able to provide resources.
Then, marines will have plenty of new reasons why they should cut cysts and prevent them to reconnect them or control the area, especially on(the) important junction of the map.
p.s.1 Automatic healing on the infestation should be disabled, if cyst of it is not connected
p.s.2 Cysts should die much faster if they are unconnected. ATM they're dying way too slow and marines have almost no reason to cut it, unless they wanna get point or see them popping off. It's because commander just can drop it easily without any big disadvantages or disturbs.
By the way, the main suggestion is RESOURCE. I would really love to see COH-like territory, resource system. It just fits perfectly to aliens.
You know, in Company of Heroes, if the resource-territory is not linked to HQ territory, you couldn't not get those resources.
That brought lots of tactics and variety on that game. I think that system is one of the most important reason how COH became so the most popular and best RTS game of all time.
So why not for NS2? I still remember those Power-node and Cyst ideas are from that idea of Company of Heroes
Anyway, this is it:
If cysts are not connected, that means, if cysts are not linked to Hive, rest of Harvesters on the unconnected cysts would not be able to provide resources.
Then, marines will have plenty of new reasons why they should cut cysts and prevent them to reconnect them or control the area, especially on(the) important junction of the map.
p.s.1 Automatic healing on the infestation should be disabled, if cyst of it is not connected
p.s.2 Cysts should die much faster if they are unconnected. ATM they're dying way too slow and marines have almost no reason to cut it, unless they wanna get point or see them popping off. It's because commander just can drop it easily without any big disadvantages or disturbs.
By the way, the main suggestion is RESOURCE. I would really love to see COH-like territory, resource system. It just fits perfectly to aliens.
Comments
huh, I thought the same.. o_o