ARC and Rifle Rate-Of-Fire?
Laosh'Ra
Join Date: 2011-12-09 Member: 137232Members
using decode + subdirectory search, i was not able to find these values (or the firedelay as in 1/ROF).
there is a variable called "kARCFireDelay = 3" but it is not used (no matches in any other file) so i guess this is hardcoded somewhere.
according to the ns2 wiki, rifle fire-delay is 0.0555 whereas the ARC firedelay is indeed 3 seconds. but i've never seen an arc fire this fast...
there is a variable called "kARCFireDelay = 3" but it is not used (no matches in any other file) so i guess this is hardcoded somewhere.
according to the ns2 wiki, rifle fire-delay is 0.0555 whereas the ARC firedelay is indeed 3 seconds. but i've never seen an arc fire this fast...
Comments
...Why?
thanks for the info!
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->...Why?<!--QuoteEnd--></div><!--QuoteEEnd-->
i guess because the animation and the actual point-of-fireing are supposed to sync up.
Ok wow that really dates me.
Ok wow that really dates me.<!--QuoteEnd--></div><!--QuoteEEnd-->
and it perfectly shows where old school, quality gamers go nowadays to find entertainment :)
It should be quite easily moddable anyway as you should be able to edit the animation speed relatively easily, I would have thought?
I'm sure they added something for playing with animation speeds in one of the editing tools a little while back.
I'm sure they added something for playing with animation speeds in one of the editing tools a little while back.<!--QuoteEnd--></div><!--QuoteEEnd-->
yes, you can open viewer, load the specific anim graph, change values and save the anim graph :)
Viewer, that's it. I need to learn the names of the NS2 tools.