<!--QuoteBegin--Tenaku+Nov 18 2002, 06:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tenaku @ Nov 18 2002, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Thansal+Nov 17 2002, 09:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Nov 17 2002, 09:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->chomp that you fool (put TFs in corners) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Umm... i have _never_ seen a TF close enough to the corner that i couldn't get behind it as a skulk.
I say put tf's in the middle of the room, with a trio of turrets around it to provide cover fire from every direction.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It is easily possible to put <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->F's in a corner so that nothing can get behind them. In almost all circumstances, this is a better tactic than putting the <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->F in the middle of the room - because walls cannot be destroyed.
Importantly, <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->F's should also be placed so that there is no line of sight to them from outside the room, otherwise a methodical fade or lerk will take them down.
Finally, no important room should have less than two <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> factories! Redundancy = sex. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Comments
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Umm... i have _never_ seen a TF close enough to the corner that i couldn't get behind it as a skulk.
I say put tf's in the middle of the room, with a trio of turrets around it to provide cover fire from every direction.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It is easily possible to put <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->F's in a corner so that nothing can get behind them. In almost all circumstances, this is a better tactic than putting the <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->F in the middle of the room - because walls cannot be destroyed.
Importantly, <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->F's should also be placed so that there is no line of sight to them from outside the room, otherwise a methodical fade or lerk will take them down.
Finally, no important room should have less than two <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> factories! Redundancy = sex. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Not sure how you'd "attach" Turrets to a specific Factory, short of counting all Turrets within the radius as "part" of that Factory.