Siege Cannons..
dood
Join Date: 2002-11-17 Member: 9036Members
<div class="IPBDescription">Is shooting through walls fair?</div> well, Ive just come off a server where we (as aliens) were getting battered by the marines.. the reason? siege cannons. plain and simple. The marines had built so many that basically we were dying in one of our hives almost instantly.
does anyone else think they're a tad unfair?
does anyone else think they're a tad unfair?
Comments
A marine in HA with a HMG is worse than any Seige Cannon as the Seige won't attack you
don't complain, respawn, try again
The game contains soooooo many goodies, its impossible to master all, and when u meet somebody that masters a skill u dont, ofcourse it gets harder. Thats one of the biggest charms of this game. IMHO
WTF? Im sorry u cannot blame someone if all of a sudden their hive is being bombarded and say they DESERVE to lose it. Just like aliens, Marines can be pretty damn sneaky if they want to and while u think your hive is defended they can find a way. And it does not take 2-3 mins to get sieges up, if u have 3 or 4 poeple building you can get it done in 1 or 1 and a half.
Now do i think Sieges are to powerful, hard to say, they WILL be in the 1.02 patch im sure. The reason:
Before a Gorge could build like 8 def chambers in an area and this would stop even up to 10 seiges from doing any damage to like 6 offense chambers in the area or something. Now only 3 def chambers in an area will heal buildings, so they are going to fall pretty fast now to 1-2 seiges.
But i feel this is going to balance the gaming pretty well other then sieges because i find it easy to win as aliens after i get 2 hives, i just build 8 def chambers and 3 offense cahmbers near marine spawn and they go fade. That = Ownage almost every single time.
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- Lol tell me about it. This 1 map(dont know the name) that has a Walkway above a hive. A Solo Marine with a jetpack (im guessing cause i joined late while hive was being attacked) got up there and made a TF with Jumpgate, Turrets and Seiges, it was damn funny. No other Alien noticed him... Also, 2-4 Marines in HMG's, HA's and Welders setting up a TF outside a base is hard to take out. Especially if the Aliens dont work together (which is hard to find too).
I agree with some of the Seige Requests in other Threads, limited Ammo, more expensive (50-60 Resources, make them earn it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> , weaker attack the more walls it has to shoot through(nice idea). Cause the Seiges are the Marines Life Blood IMO.
And maybe as an Alien Counter Measure against Seiges, make it possible to create a Sonic Chamber. That costs like 50-60 Resources and is Very Weak. It absorbs the Seige Cannon Fire but, only 1 shot every 10-15 seconds and a Marine with an SMG can take it out with 1 clip. And it takes longer then a Resource Tower to make.
And maybe have a Limited Angle of Fire for Seiges, Turrets have a 60 Degree Limit right? How bout a Strict 25 Degree Angle? Just a suggestion. -
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> Biiig Bad Seige
Needs normaly four Marines to build and defend it while the turret factory goes up
In its Currant Incation as it stands now the Wall of Lame
Means one Willing Fade can stand atop five Defense Towers with six or so offensive towers and Barring THREE HMG Armed Marines ALL shooting at him he simply is healed to fast for the HMG to damage,
Likewise without him it takes the same amount to cut through the Towers which can be stacked Willy Nilly till its 5 Hive by Two deep with Six Defense Towers Behind it for healing and effectily makes that area impassable except under Multiple(Try four) Gernade Launcher Assult
And forget if if they have a goruge with Addrellien Healing...
Anyway the only way to break through the "Wall of Lame" is Via Seige Cannons
And as for the people asking for rasing the Cost to 50?
Ok lets work this out, One always build Seiges in Pairs(As one can be outhealed by Defense Chambers)
Ok 25 for the Turret Factory, 25 for the Upgrade
50+50+50=150 hmm plus regular Turrets to Defend them, normaly three to six 150+57 or 114= 207 or 264, Or enough for Two hives and Defenses plus an extrator....
Gee yep thats fair....
With it is right now it costs the Commander 50+30+57= 137 On Avarage for 3 Turrets a Upgraded Turret Factory plus the pair of Sieges or enough for Nine and a half Alien Turrets
Or if we rasied it enough for 14 and 18 Respectly
On avarage those two Sieges and D cost more than a Hive plus some towers, Rasing the cost is not nessary(Though if realy want to do it and stick it to the Commanders 20-25 is about the Ouch Area)
Tried building defenses well away from your base so the have troubles getting in close to setting up very rare you don’t notice them setting up camp up close. <!--emo&:0--><img src='http://www.natural-selection.org/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
If up with in range it is not over yet until the fat lady sang <!--emo&:0--><img src='http://www.natural-selection.org/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
Try organizing a group to rush in (hard to do some times but enough persistence in yelling and typing can get it done (hint chose your words wisely) most of them want to keep their "cool abilities and classes"
Although maybe a lower rate of fire <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Another question: Why is the siege in game? It serves the same purpose as the grenade launcher, but makes marines camp more. Especially now that walls of lame have been removed. Also, the principle its based on doesn't work. It would impart some or all of the energy of the "sonic" blast into the wall its pointing at, basically not damaging the alien structure at all.
Siege:
1) Wallhacks. I would much rather this be turned into marine team LOS, so that you actually have to see what you're firing at.
2) Splash killing aliens. A too large radius, never mind that if it shoots on a hive and you spawn there, its 1 hit insta kill, how nice.
3) Use. Why is it around? Either take out the GL or take out the Siege, no point in having 2 weapons that do exactly the same thing. I would prefer to see the GL stay around, as marines might actually MOVE when they have one.
4) Why not return the siege to what it was(A better version of the sentry)? Except have it shoot a projectile, like the acid rocket, except with very little splash (Think railgun). Would be decent at breaking fades and onos, but bad against lerks and skulks.
Last thing, not quite related: I've seen the map crash from too many turrets. There needs to be a definite limit per TFac or per area, as aliens have.