Cheaters Killed NS1 for me
profjekyll
Join Date: 2012-04-07 Member: 150070Members
Having read <a href="http://www.ns2hd.com/2012/04/performance-where-is-it-now-and-where.html" target="_blank">http://www.ns2hd.com/2012/04/performance-w...-and-where.html</a> I have found that the concept of NS was based around it being able to modified.
This has now disturbed me because it was the unashamed cheating that took place in NS1 that killed it for me.
Is this going to a problem with NS2 too? From what I can see, the cheaters were the people that administrated the servers, and with their "mods" they cheated.
EDIT BELOW
For the Record - My mind has been at least partly put to rest. See my post for 17/04/12 09:53 PM on page 3.
This has now disturbed me because it was the unashamed cheating that took place in NS1 that killed it for me.
Is this going to a problem with NS2 too? From what I can see, the cheaters were the people that administrated the servers, and with their "mods" they cheated.
EDIT BELOW
For the Record - My mind has been at least partly put to rest. See my post for 17/04/12 09:53 PM on page 3.
Comments
In the 8 years I played NS1 I encountered maybe 10 speedhackers and about 3 aimbotters, that's it.
I bet the vast majority of "unshamed cheaters" were just better than you.
In the 8 years I played NS1 I encountered maybe 10 speedhackers and about 3 aimbotters, that's it.
I bet the vast majority of "unshamed cheaters" were just better than you.<!--QuoteEnd--></div><!--QuoteEEnd-->
LOL @ Raza.
Nice icon you have on your Avatar... seems familiar. Ahh, I remember, it's the one that admin had...
And he is afraid that you can't play vanilla NS anymore.
Just feel that players should be informed if there are any secret "mods" that can be exploited.
Changing the look of things is one thing, and yes this is a cool part of NS, but aimbots and godmode are not fun and take the fun out of the game. Initially for other players and ultimately for the addicted user of cheats.
<a href="http://www.amxmodx.org/about.php" target="_blank">http://www.amxmodx.org/about.php</a>
In the 8 years I played NS1 I encountered maybe 10 speedhackers and about 3 aimbotters, that's it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I guess you didn't spectate that much. For the record, if you suspect someone of cheating, just spectate them. You can CLEARLY see that their movement is not human but mechanical.
Both true for NS, HLDM and Counterstrike.
But i don't like this stuff, too. Especially xmenu for NS, the co mode was absolutely unenjoyable since then. Or any kind of downloadable content other than Maps when connecting to a server. This destroyed many games programmed in UT and Quake engines. And source. And maybe many more.
Yea [VH2] was cheater clan known for mechanical movement.
Not that I remember any cheating in NS1 from late 1.04.
It's easy to knock down a building therefor it's easy to build one? I'm not following that logic.
Poor guy.
Poor guy.<!--QuoteEnd--></div><!--QuoteEEnd-->
why is everyone bashing this guy? anti-cheating is something EVERYONE should be concerned with, yet people are treating him like he has leprosy for bringing it up?
Nice icon you have on your Avatar... seems familiar. Ahh, I remember, it's the one that admin had...<!--QuoteEnd--></div><!--QuoteEEnd-->
/facepalm
That's the constellation icon. It has nothing to do with being server admin.
Actually, "mechanical" movement can also be indicative of a really good player. For instance, take <a href="http://www.youtube.com/watch?v=U553p021pRE" target="_blank">quad</a> from the game TF2. He plays the fastest-moving class in the game, the Scout. One time, an experiment was performed on quad by a staff member of a certain European TF2 league. Said person sent in a demo of a 1v1 vs quad, saying that he was cheating. The members of a demo-reviewing team chalked it up to aimbotting, although they had zero evidence. These guys had a history of wrongly banning players. They were eventually fired and the experimenter wrote an <a href="http://pastebin.com/bjUuwn0c" target="_blank">essay</a> conveying his apologies to quad. Quad was not renown at the time, but he went on to play for some top Euro teams.
Ofc, in NS2, it may be easier to tell who is aimbotting and so forth due to some truly unpredictable alien movements. It's very unlikely that every one of your bullets will hit a skulk that dances around you, for example. While all cheaters should be caught, I just hope that really good players will not be wrongly mistaken for hacking.
I think it's something to do with fear, these people are scared about what it would mean if cheaters ruined their favourite online game, I guess denial is an easy way of dealing with that fear a bit like covering your ears and shouting loudly when something is saying something you don't want to hear.
Poor guy.<!--QuoteEnd--></div><!--QuoteEEnd-->
Can you blame him? I don't see a blog post with the 'official stance' (plus some insight into the programming side) anywhere.
+1
the best example is capitalism *roll eyes* lets storm the front!!!
Also the manual detection of cheaters is of course problematic, especially when you have to judge a player that just might be good or might be using a highly refined aimbot that only serves as minimal "aim correction" and is virtually not visible. (seems to be popular in leagues like ESL).
However, some attempts to keep out the majority of cheaters would be nice and are neccessary in the long run.
Or maybe it's because he grossly overstated the cheating problem in NS1 and, since there are other major pressing issues to worry about, this non-factor can sit on the bench until it becomes important.
Granted, I'm sure the devs will say they're working on/have plans for some kind of anti-cheat, but honestly, who cares? Cheaters were incredibly rare in NS1 and I don't have any reason to think they'll be commonplace in NS2.
Poor guy.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is a troll thread.
player has contributed some insightful suggestions though.
No, it has everything to do with the OP believing NS1 is/was infested with cheaters, which is absurd. If you're even a semi-decent player you have been accused of cheating dozens of times over the years and the OP has voluntarily taken on the mantle of being that jerk who makes spurious cheat accusations.
Yeah well, but that is when the problem arrives. You just need one program to lie to the server; eg which sends legit hashes to the server despite using files with non legit hashes and you'll be able to have any cheats though mods. Though obviously a real "hack" would be in place that modifies the network packets :P
If you see it, you'll know what I mean. Spectate if you have any doubts.
Promise I am not intentionally a Troll. Honest. Maybe I had troll like effects - apologies, see next post...
by far the best method to stop hackers is for servers to have good server admins and a good community that helps in dealing with hackers.
What UWE should do is allow the engine to record and save games similar to how the Half Life Engine does. That way people can record hacking and then upload the file when they are reporting a hacker.