Transporting Gasclouds

FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
<div class="IPBDescription">like with the Umbraspores</div>I lately was thinking why that umbra can be transported by Aliens but Gas can't.
Wouldn't it be cool to carry the gas around with you that stays as long as the emitted cloud, and deals additional damage if you are in meleerange.
Not the same DMG as the spores do, maybe halfed.

Would promote a new alienpair, Lerk + Skulk beside Onis + Gorge, only the fade is singel (maybe because he refuses to do his nails)

Comments

  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    Even though it makes sense that they behave similar, it would buff skulks a lot in early game, since you would need only 2 instead of 3 bites to kill a marine.

    Maybe as a researchable upgrade by the alien commander?

    like:
    ___
    <i><b>Dense Gas</b>

    Umbra and poison spores will stick to alien lifeforms for a short period of time. Every second the power of the spores is reduced by 20% of its initial power.</i>
    ___

    For 10 tres on the Whip?


    Not sure if this kind of upgrade still fits in the alien commander 2.0 system, though
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    Yeah that is what I also thought, but with the new Alien "metagame" Lerks should appear alot later than now --in the late earlygame.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Poison spores will stick to alien lifeforms for a short period of time. Every second the power of the spores is reduced by 20% of its initial power.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That sounds like a good solution for the early game problem.
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