1 way door or default locked door at "The Gap" (Mineshaft)
MaximumSquid
Join Date: 2010-07-20 Member: 72593Members
Mineshaft is a very difficult map for marines because of the amount of movement time associated with the map
Because the map also has a lot of softcover and large open spaces turrets are also largely ineffective
<i>(might see it's own suggestion thread from me at a later time)</i>
Right now though I think minor tweaks and lots of testing to maps might be the best course
There is a route on Mineshaft threw The Gap that takes you to the large double node room
It is a favorite route of aliens, myself included, to go up the back way and attack the Marine's node
My suggestion to make the map a little more bearable would be to have the entrance to the double node room either be a 1 way door or a door that is closed by default and needs to have the power turned back on for the door to be functional again
I personally like the 1 way door suggestion, but to balance it I'm thinking it would need to be one of those extra wide, heavy metal doors you see on sci-fi movies that slowly opens from the middle with lights and sirens going off on the walls from both sides <i>(followed by it slowly closing again with no way to open it from inside the room)</i>
Because the map also has a lot of softcover and large open spaces turrets are also largely ineffective
<i>(might see it's own suggestion thread from me at a later time)</i>
Right now though I think minor tweaks and lots of testing to maps might be the best course
There is a route on Mineshaft threw The Gap that takes you to the large double node room
It is a favorite route of aliens, myself included, to go up the back way and attack the Marine's node
My suggestion to make the map a little more bearable would be to have the entrance to the double node room either be a 1 way door or a door that is closed by default and needs to have the power turned back on for the door to be functional again
I personally like the 1 way door suggestion, but to balance it I'm thinking it would need to be one of those extra wide, heavy metal doors you see on sci-fi movies that slowly opens from the middle with lights and sirens going off on the walls from both sides <i>(followed by it slowly closing again with no way to open it from inside the room)</i>