Kill spam in console log?

wohaliwohali Join Date: 2012-04-19 Member: 150756Members
Thanks to the much-needed improvement in the UI, it's pretty hard to miss who killed you. But what if you want to view the history of your kills of others after it's faded from the screen? In most other games I can open the console and see it in the log - but not in NS2.

Could this be turned on? Or just optionally for those who don't want it?

Tried to search for this one, but the search box didn't like looking for "kill log."

Comments

  • flack70flack70 Join Date: 2002-11-06 Member: 7359Members
    I also like this idea, lots of times the action is way too hectic to follow the kill spam, and then you want to look back and see what happened.

    Can add to ns2/lua/GUIDeathMessages:191 (at the end of GUIDeathMessages::AddMessage)
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    if killerName == "" then
           Shared.Message(tostring(targetName).." killed self with "..kDeathMessageIcon[iconIndex] or "None");
        else
           Shared.Message(tostring(killerName).." killed "..tostring(targetName).." with "..kDeathMessageIcon[iconIndex] or "None");
        end<!--c2--></div><!--ec2-->
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