Ns2_Nancy !

245

Comments

  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    btw look maps like tram... its marine dominate? i thing noes :D
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Progress looking good :)
    You're welcome to use duplexgaming as a host for your files when you're ready to release a beta.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited May 2012
    <!--quoteo(post=1937290:date=May 19 2012, 01:17 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ May 19 2012, 01:17 PM) <a href="index.php?act=findpost&pid=1937290"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really really like the shiny metal look.<!--QuoteEnd--></div><!--QuoteEEnd-->
    A fan of shiny metal as well. However I do believe the lights are <b>WAY</b> too bright, making it looks very odd :/ Ya might want to play around with the brightness a bit.
  • Master BlasterMaster Blaster Join Date: 2012-03-17 Member: 148908Banned
    This map looks REALLY good. Please finish soon.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    k, thanks swalk i pm you if i have a alpha version ready.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    edited June 2012
    New Pics 03.06.2012

    ---------------------------------------

    I am proudly to presents The Legendary Window Glas Hall : The Messhall



    <img src="http://i.imgur.com/ggH1m.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/d5iEu.jpg" border="0" class="linked-image" />

    <img src="http://i.imgur.com/ZK0XL.jpg" border="0" class="linked-image" />
  • subshadowsubshadow Join Date: 2003-04-21 Member: 15710Members
    Looks nice.
    Altough I got a small negative remark. About staying true to the name of the room. Your furniture looks more like an office then a messhall. I always a imagine a messhall with seats on opposing sides of the tables. So I would change the corner table with a larger table in the middle with two rows of seating.

    But that's just me, if you forget that it looks like an awesome tribute to the NS1 version.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
  • zombiehellmonkeyzombiehellmonkey Join Date: 2007-08-31 Member: 62093Members, Squad Five Blue
    I like how your map is coming along, it looks like you're putting lots of work into it, keep up the good job. My only gripe is that the specular in some of your screenshots is a bit strong, you can turn off the specular on the lights, so the metal doesn't have so much distracting glare.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Ty,
    but the Lights are not finel
  • FoelliXFoelliX Join Date: 2003-11-12 Member: 22668Members
    Gogo finish greybox! Wanna see the good old nancy with all its goodliness ;D - even if there are no textures :P
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    The last few weeks I have more Diablo 3, Dota 2 Dayz and played as the map to work. I know that many allude to my map in the alpha times. So I will now work more closely involved in Greybox ermöglichken to do this.

    By the way I entschludige me for the very poor English ... it comes from Google Translator;)).

    See you soon in TeamSpeak
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Hi people,

    at my map a graphics problem is encountered.

    Depending on how I change the angle disappearing parts of my map.

    On further rotate the camera to display it again ... This error is known other mappers?

    Please help.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1943936:date=Jun 16 2012, 04:11 PM:name=Ryudan)--><div class='quotetop'>QUOTE (Ryudan @ Jun 16 2012, 04:11 PM) <a href="index.php?act=findpost&pid=1943936"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi people,

    at my map a graphics problem is encountered.

    Depending on how I change the angle disappearing parts of my map.

    On further rotate the camera to display it again ... This error is known other mappers?

    Please help.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It is known and it is the single most annoying problem in history. I hope Max can fix it soon
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Ok, thanks fmpone.

    Now I am reassured. At first I thought it was because I had made an error.

    This bug sucks the very mapping.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Update !!!

    <img src="http://i.imgur.com/kFO1u.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/DPyEB.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/v5FnF.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/y0HYW.jpg" border="0" class="linked-image" />
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    <img src="http://i.imgur.com/N5wfo.jpg" border="0" class="linked-image" />
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  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Lovely, keep up the good work mate!
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    ah.... and i have now my plan for the new Ready Room

    <img src="http://i.imgur.com/OkAcH.jpg" border="0" class="linked-image" />
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    its getting better and better.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
  • Trainee.gerTrainee.ger Join Date: 2011-05-22 Member: 100097Members
    textures need some more adjustment. some are stretched too much and some others, especially in the trim textures, are not adjusted correctly.

    but overall, you getting better and better, so keep up the good work :)

    see ya on ts :)
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Ty Trainee ( ich arbeite daran), i work on it. Next Week-end i will post new Screens from my new Room
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    As promised ... But late in the new pictures of nancy please comment

    <img src="http://i.imgur.com/yN7xY.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/20nOk.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/mQTyX.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/tRkTw.jpg" border="0" class="linked-image" />
  • mf-mf- Join Date: 2008-06-17 Member: 64463Members
    so much ns1 nostalgia hitting me right now!!!! so gooood

    I always loved nancy, one of the maps I was truely scared to play marines on
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    yeah ;) i hope i can release the first version of nancy in december 2012.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Update 12.08.2012:


    New PIC´s Enjoy :




    <img src="http://i.imgur.com/vAFsh.jpg" border="0" class="linked-image" />
    <img src="http://i.imgur.com/bQ4DR.png" border="0" class="linked-image" />
    <img src="http://i.imgur.com/VdWb5.png" border="0" class="linked-image" />
    <img src="http://i.imgur.com/y7jXL.jpg" border="0" class="linked-image" />
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    edited August 2012
    That looks amazing, nice work! Looking at post #47 pic 2 really reminded me on good old Half-Life :D

    But I have one question for the room in #48 pic 1: The original room had ladders that lead out of the circular pit if I recall it correctly. Will you add ladders or do you think you have to change the original design and add stairs/ramps? Since aliens can't use ladders anymore mapping became more complicated...

    Edit: on second thoughts, the Gorge has clogs and the Onos might not fit into it anyways ;)
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Thank you

    Sentinel, I am happy whenever I do something about by another mapper hear my map.

    The pit that you were ansprichst I modified so that it has such a death in Summit = ventilation zone in the lower part of the pit. I think the transition reichts perfect.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    But i work now an a Co Map ;) Progress Screens comming soon ( Nancy will first finished)
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